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entity_pass.cc File Reference
#include "impeller/entity/entity_pass.h"
#include <limits>
#include <memory>
#include <utility>
#include <variant>
#include "flutter/fml/closure.h"
#include "flutter/fml/logging.h"
#include "flutter/fml/trace_event.h"
#include "impeller/base/strings.h"
#include "impeller/base/validation.h"
#include "impeller/core/formats.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/filters/color_filter_contents.h"
#include "impeller/entity/contents/filters/inputs/filter_input.h"
#include "impeller/entity/contents/framebuffer_blend_contents.h"
#include "impeller/entity/contents/texture_contents.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/entity_pass_clip_stack.h"
#include "impeller/entity/inline_pass_context.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/rect.h"
#include "impeller/geometry/size.h"
#include "impeller/renderer/command_buffer.h"

Go to the source code of this file.

Namespaces

namespace  impeller
 

Functions

static EntityPassTarget impeller::CreateRenderTarget (ContentContext &renderer, ISize size, int mip_count, const Color &clear_color)
 
static void impeller::SetClipScissor (std::optional< Rect > clip_coverage, RenderPass &pass, Point global_pass_position)
 

Variables

static const constexpr RenderTarget::AttachmentConfig impeller::kDefaultStencilConfig