Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/metal/formats_mtl.h"
#include <Metal/Metal.h>
#include <memory>
#include "impeller/renderer/render_pass.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
MTLRenderPipelineColorAttachmentDescriptor * | impeller::ToMTLRenderPipelineColorAttachmentDescriptor (ColorAttachmentDescriptor descriptor) |
MTLStencilDescriptor * | impeller::ToMTLStencilDescriptor (const StencilAttachmentDescriptor &descriptor) |
MTLDepthStencilDescriptor * | impeller::ToMTLDepthStencilDescriptor (std::optional< DepthAttachmentDescriptor > depth, std::optional< StencilAttachmentDescriptor > front, std::optional< StencilAttachmentDescriptor > back) |
MTLTextureDescriptor * | impeller::ToMTLTextureDescriptor (const TextureDescriptor &desc) |
MTLPixelFormat | impeller::SafeMTLPixelFormatDepth24Unorm_Stencil8 () |
MTLPixelFormat | impeller::SafeMTLPixelFormatBGR10_XR_sRGB () |
MTLPixelFormat | impeller::SafeMTLPixelFormatBGR10_XR () |
MTLPixelFormat | impeller::SafeMTLPixelFormatBGRA10_XR () |