Flutter Engine
The Flutter Engine
Loading...
Searching...
No Matches
formats_mtl.mm
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6#include <Metal/Metal.h>
7
8#include <memory>
9
11
12namespace impeller {
13
14MTLRenderPipelineColorAttachmentDescriptor*
16 ColorAttachmentDescriptor descriptor) {
17 auto des = [[MTLRenderPipelineColorAttachmentDescriptor alloc] init];
18 des.pixelFormat = ToMTLPixelFormat(descriptor.format);
19
20 des.blendingEnabled = descriptor.blending_enabled;
21
22 des.sourceRGBBlendFactor =
24 des.rgbBlendOperation = ToMTLBlendOperation(descriptor.color_blend_op);
25 des.destinationRGBBlendFactor =
27
28 des.sourceAlphaBlendFactor =
30 des.alphaBlendOperation = ToMTLBlendOperation(descriptor.alpha_blend_op);
31 des.destinationAlphaBlendFactor =
33
34 des.writeMask = ToMTLColorWriteMask(descriptor.write_mask);
35 return des;
36}
37
38MTLStencilDescriptor* ToMTLStencilDescriptor(
39 const StencilAttachmentDescriptor& descriptor) {
40 auto des = [[MTLStencilDescriptor alloc] init];
41 des.stencilCompareFunction = ToMTLCompareFunction(descriptor.stencil_compare);
42 des.stencilFailureOperation =
44 des.depthFailureOperation = ToMTLStencilOperation(descriptor.depth_failure);
45 des.depthStencilPassOperation =
47
48 des.readMask = descriptor.read_mask;
49 des.writeMask = descriptor.write_mask;
50
51 return des;
52}
53
54MTLDepthStencilDescriptor* ToMTLDepthStencilDescriptor(
55 std::optional<DepthAttachmentDescriptor> depth,
56 std::optional<StencilAttachmentDescriptor> front,
57 std::optional<StencilAttachmentDescriptor> back) {
58 if (!depth) {
60 // Always pass the depth test.
62 .depth_write_enabled = false,
63 };
64 }
65
66 auto des = [[MTLDepthStencilDescriptor alloc] init];
67
68 // These temporary variables are necessary for clang-tidy (Fuchsia LLVM
69 // version 17.0.0git) to not crash.
70 auto compare_function = ToMTLCompareFunction(depth->depth_compare);
71 auto depth_write_enabled = depth->depth_write_enabled;
72
73 des.depthCompareFunction = compare_function;
74 des.depthWriteEnabled = depth_write_enabled;
75
76 if (front.has_value()) {
77 des.frontFaceStencil = ToMTLStencilDescriptor(front.value());
78 }
79 if (back.has_value()) {
80 des.backFaceStencil = ToMTLStencilDescriptor(back.value());
81 }
82
83 return des;
84}
85
86MTLTextureDescriptor* ToMTLTextureDescriptor(const TextureDescriptor& desc) {
87 if (!desc.IsValid()) {
88 return nil;
89 }
90 auto mtl_desc = [[MTLTextureDescriptor alloc] init];
91 mtl_desc.textureType = ToMTLTextureType(desc.type);
92 mtl_desc.pixelFormat = ToMTLPixelFormat(desc.format);
93 mtl_desc.sampleCount = static_cast<NSUInteger>(desc.sample_count);
94 mtl_desc.width = desc.size.width;
95 mtl_desc.height = desc.size.height;
96 mtl_desc.mipmapLevelCount = desc.mip_count;
97 mtl_desc.usage = MTLTextureUsageUnknown;
98 if (desc.usage & TextureUsage::kUnknown) {
99 mtl_desc.usage |= MTLTextureUsageUnknown;
100 }
101 if (desc.usage & TextureUsage::kShaderRead) {
102 mtl_desc.usage |= MTLTextureUsageShaderRead;
103 }
104 if (desc.usage & TextureUsage::kShaderWrite) {
105 mtl_desc.usage |= MTLTextureUsageShaderWrite;
106 }
107 if (desc.usage & TextureUsage::kRenderTarget) {
108 mtl_desc.usage |= MTLTextureUsageRenderTarget;
109 }
110 return mtl_desc;
111}
112
114#if !FML_OS_IOS
115 if (@available(macOS 10.11, *)) {
116 return MTLPixelFormatDepth24Unorm_Stencil8;
117 }
118#endif // FML_OS_IOS
119 return MTLPixelFormatInvalid;
120}
121
123 if (@available(iOS 11, macOS 11.0, *)) {
124 return MTLPixelFormatBGR10_XR_sRGB;
125 } else {
126 return MTLPixelFormatInvalid;
127 }
128}
129
131 if (@available(iOS 10, macOS 11.0, *)) {
132 return MTLPixelFormatBGR10_XR;
133 } else {
134 return MTLPixelFormatInvalid;
135 }
136}
137
139 if (@available(iOS 10, macOS 11.0, *)) {
140 return MTLPixelFormatBGRA10_XR;
141 } else {
142 return MTLPixelFormatInvalid;
143 }
144}
145
146} // namespace impeller
MTLStencilDescriptor * ToMTLStencilDescriptor(const StencilAttachmentDescriptor &descriptor)
constexpr MTLColorWriteMask ToMTLColorWriteMask(ColorWriteMask type)
constexpr MTLStencilOperation ToMTLStencilOperation(StencilOperation op)
MTLPixelFormat SafeMTLPixelFormatBGR10_XR_sRGB()
@ kAlways
Comparison test passes always passes.
MTLDepthStencilDescriptor * ToMTLDepthStencilDescriptor(std::optional< DepthAttachmentDescriptor > depth, std::optional< StencilAttachmentDescriptor > front, std::optional< StencilAttachmentDescriptor > back)
constexpr MTLBlendOperation ToMTLBlendOperation(BlendOperation type)
MTLPixelFormat SafeMTLPixelFormatBGR10_XR()
MTLPixelFormat SafeMTLPixelFormatDepth24Unorm_Stencil8()
MTLPixelFormat SafeMTLPixelFormatBGRA10_XR()
constexpr MTLPixelFormat ToMTLPixelFormat(PixelFormat format)
Definition formats_mtl.h:77
constexpr MTLTextureType ToMTLTextureType(TextureType type)
constexpr MTLBlendFactor ToMTLBlendFactor(BlendFactor type)
MTLRenderPipelineColorAttachmentDescriptor * ToMTLRenderPipelineColorAttachmentDescriptor(ColorAttachmentDescriptor descriptor)
constexpr MTLCompareFunction ToMTLCompareFunction(CompareFunction func)
MTLTextureDescriptor * ToMTLTextureDescriptor(const TextureDescriptor &desc)
Describe the color attachment that will be used with this pipeline.
Definition formats.h:500
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...