Flutter Engine
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Paint_refShader.cpp File Reference
#include "tools/fiddle/examples.h"

Go to the source code of this file.

Functions

 REG_FIDDLE (Paint_refShader, 256, 256, true, 0)
 

Function Documentation

◆ REG_FIDDLE()

REG_FIDDLE ( Paint_refShader  ,
256  ,
256  ,
true  ,
 
)

Definition at line 5 of file Paint_refShader.cpp.

5 {
6void draw(SkCanvas* canvas) {
7 SkPaint paint1, paint2;
8 paint1.setShader(SkShaders::Empty());
9 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
10 paint2.setShader(paint1.refShader());
11 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
12}
13} // END FIDDLE
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition aaclip.cpp:27
sk_sp< SkShader > refShader() const
void setShader(sk_sp< SkShader > shader)
SkShader * getShader() const
Definition SkPaint.h:397
bool unique() const
Definition SkRefCnt.h:50