Flutter Engine
The Flutter Engine
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Paint_refShader.cpp File Reference
#include "tools/fiddle/examples.h"

Go to the source code of this file.

Functions

 REG_FIDDLE (Paint_refShader, 256, 256, true, 0)
 

Function Documentation

◆ REG_FIDDLE()

REG_FIDDLE ( Paint_refShader  ,
256  ,
256  ,
true  ,
 
)

Definition at line 4 of file Paint_refShader.cpp.

4 {
5void draw(SkCanvas* canvas) {
6 SkPaint paint1, paint2;
8 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
9 paint2.setShader(paint1.refShader());
10 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
11}
12} // END FIDDLE
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition: aaclip.cpp:27
sk_sp< SkShader > refShader() const
void setShader(sk_sp< SkShader > shader)
SkShader * getShader() const
Definition: SkPaint.h:397
bool unique() const
Definition: SkRefCnt.h:50
SK_API sk_sp< SkShader > Empty()