Flutter Engine
The Flutter Engine
Paint_refShader.cpp
Go to the documentation of this file.
1// Copyright 2019 Google LLC.
2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4REG_FIDDLE(Paint_refShader, 256, 256, true, 0) {
5void draw(SkCanvas* canvas) {
6 SkPaint paint1, paint2;
8 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
9 paint2.setShader(paint1.refShader());
10 SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
11}
12} // END FIDDLE
REG_FIDDLE(Paint_refShader, 256, 256, true, 0)
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition: aaclip.cpp:27
sk_sp< SkShader > refShader() const
void setShader(sk_sp< SkShader > shader)
SkShader * getShader() const
Definition: SkPaint.h:397
bool unique() const
Definition: SkRefCnt.h:50
SK_API sk_sp< SkShader > Empty()