REG_FIDDLE(Paint_refShader, 256, 256, true, 0)
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
sk_sp< SkShader > refShader() const
void setShader(sk_sp< SkShader > shader)
SkShader * getShader() const
SK_API sk_sp< SkShader > Empty()