Flutter Engine
The Flutter Engine
|
#include "impeller/renderer/backend/metal/surface_mtl.h"
#include "flutter/fml/trace_event.h"
#include "flutter/impeller/renderer/command_buffer.h"
#include "impeller/base/validation.h"
#include "impeller/core/texture_descriptor.h"
#include "impeller/renderer/backend/metal/context_mtl.h"
#include "impeller/renderer/backend/metal/formats_mtl.h"
#include "impeller/renderer/backend/metal/texture_mtl.h"
#include "impeller/renderer/render_target.h"
Go to the source code of this file.
Classes | |
protocol | <FlutterMetalDrawable> |
Namespaces | |
namespace | impeller |
Functions | |
static std::optional< RenderTarget > | impeller::WrapTextureWithRenderTarget (Allocator &allocator, id< MTLTexture > texture, bool requires_blit, std::optional< IRect > clip_rect) |