Flutter Engine
The Flutter Engine
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#include <functional>
#include <memory>
#include <variant>
#include <vector>
#include "impeller/entity/contents/runtime_effect_contents.h"
#include "impeller/entity/entity.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/matrix.h"
#include "impeller/geometry/point.h"
#include "impeller/runtime_stage/runtime_stage.h"
Go to the source code of this file.
Classes | |
struct | impeller::LinearGradientData |
struct | impeller::RadialGradientData |
struct | impeller::ConicalGradientData |
struct | impeller::SweepGradientData |
struct | impeller::ImageData |
struct | impeller::RuntimeEffectData |
class | impeller::ColorSource |
Namespaces | |
namespace | impeller |
Typedefs | |
using | impeller::ColorSourceData = std::variant< LinearGradientData, RadialGradientData, ConicalGradientData, SweepGradientData, ImageData, RuntimeEffectData, std::monostate > |