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skpaint_compose_shader.cpp File Reference
#include "tools/fiddle/examples.h"

Go to the source code of this file.

Functions

 REG_FIDDLE (skpaint_compose_shader, 256, 256, false, 0)
 

Function Documentation

◆ REG_FIDDLE()

REG_FIDDLE ( skpaint_compose_shader  ,
256  ,
256  ,
false  ,
 
)

Definition at line 4 of file skpaint_compose_shader.cpp.

4 {
5// skpaint_compose_shader
6void draw(SkCanvas* canvas) {
11 180.0f,
12 colors,
13 nullptr,
14 2,
16 0,
17 nullptr),
18 SkShaders::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr)));
19 canvas->drawPaint(paint);
20}
21} // END FIDDLE
@ kDifference
rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver
constexpr SkColor SK_ColorYELLOW
Definition: SkColor.h:139
uint32_t SkColor
Definition: SkColor.h:37
constexpr SkColor SK_ColorBLUE
Definition: SkColor.h:135
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition: aaclip.cpp:27
void drawPaint(const SkPaint &paint)
Definition: SkCanvas.cpp:1668
static sk_sp< SkShader > MakeRadial(const SkPoint &center, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
const Paint & paint
Definition: color_source.cc:38
PODArray< SkColor > colors
Definition: SkRecords.h:276
SK_API sk_sp< SkShader > Blend(SkBlendMode mode, sk_sp< SkShader > dst, sk_sp< SkShader > src)
SK_API sk_sp< SkShader > MakeTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, int numOctaves, SkScalar seed, const SkISize *tileSize=nullptr)
static constexpr SkPoint Make(float x, float y)
Definition: SkPoint_impl.h:173