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SkBlendShader.cpp
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1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
12#include "include/core/SkData.h"
26
27#include <optional>
28
29sk_sp<SkFlattenable> SkBlendShader::CreateProc(SkReadBuffer& buffer) {
30 sk_sp<SkShader> dst(buffer.readShader());
31 sk_sp<SkShader> src(buffer.readShader());
32 if (!buffer.validate(dst && src)) {
33 return nullptr;
34 }
35
36 unsigned mode = buffer.read32();
37
39 sk_sp<SkBlender> blender = buffer.readBlender();
40 if (buffer.validate(blender != nullptr)) {
41 return SkShaders::Blend(std::move(blender), std::move(dst), std::move(src));
42 }
43 } else {
44 if (buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) {
45 return SkShaders::Blend(static_cast<SkBlendMode>(mode), std::move(dst), std::move(src));
46 }
47 }
48 return nullptr;
49}
50
52 buffer.writeFlattenable(fDst.get());
53 buffer.writeFlattenable(fSrc.get());
54 buffer.write32((int)fMode);
55}
56
57// Returns the output of e0, and leaves the output of e1 in r,g,b,a
58static float* append_two_shaders(const SkStageRec& rec,
59 const SkShaders::MatrixRec& mRec,
60 SkShader* s0,
61 SkShader* s1) {
62 struct Storage {
63 float fCoords[2 * SkRasterPipeline_kMaxStride];
64 float fRes0[4 * SkRasterPipeline_kMaxStride];
65 };
66 auto storage = rec.fAlloc->make<Storage>();
67
68 // Note we cannot simply apply mRec here and then unconditionally store the coordinates. When
69 // building for Android Framework it would interrupt the backwards local matrix concatenation if
70 // mRec had a pending local matrix and either of the children also had a local matrix.
71 // b/256873449
73 rec.fPipeline->append(SkRasterPipelineOp::store_src_rg, storage->fCoords);
74 }
75 if (!as_SB(s0)->appendStages(rec, mRec)) {
76 return nullptr;
77 }
78 rec.fPipeline->append(SkRasterPipelineOp::store_src, storage->fRes0);
79
81 rec.fPipeline->append(SkRasterPipelineOp::load_src_rg, storage->fCoords);
82 }
83 if (!as_SB(s1)->appendStages(rec, mRec)) {
84 return nullptr;
85 }
86 return storage->fRes0;
87}
88
89bool SkBlendShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec& mRec) const {
90 float* res0 = append_two_shaders(rec, mRec, fDst.get(), fSrc.get());
91 if (!res0) {
92 return false;
93 }
94
95 rec.fPipeline->append(SkRasterPipelineOp::load_dst, res0);
97 return true;
98}
99
100sk_sp<SkShader> SkShaders::Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src) {
101 if (!src || !dst) {
102 return nullptr;
103 }
104 switch (mode) {
106 return Color(0);
108 return dst;
110 return src;
111 default:
112 break;
113 }
114 return sk_sp<SkShader>(new SkBlendShader(mode, std::move(dst), std::move(src)));
115}
116
117sk_sp<SkShader> SkShaders::Blend(sk_sp<SkBlender> blender,
118 sk_sp<SkShader> dst,
119 sk_sp<SkShader> src) {
120 using namespace SkKnownRuntimeEffects;
121
122 if (!src || !dst) {
123 return nullptr;
124 }
125 if (!blender) {
126 return SkShaders::Blend(SkBlendMode::kSrcOver, std::move(dst), std::move(src));
127 }
128 if (std::optional<SkBlendMode> mode = as_BB(blender)->asBlendMode()) {
129 return sk_make_sp<SkBlendShader>(mode.value(), std::move(dst), std::move(src));
130 }
131
132 // This isn't a built-in blend mode; we might as well use a runtime effect to evaluate it.
133 const SkRuntimeEffect* blendEffect = GetKnownRuntimeEffect(StableKey::kBlend);
134
135 SkRuntimeEffect::ChildPtr children[] = {std::move(src), std::move(dst), std::move(blender)};
136 return blendEffect->makeShader(/*uniforms=*/{}, children);
137}
138
141 // Previous name
142 SkFlattenable::Register("SkShader_Blend", SkBlendShader::CreateProc);
143}
constexpr uint8_t kCustom_SkBlendMode
void SkBlendMode_AppendStages(SkBlendMode mode, SkRasterPipeline *p)
SkBlendMode
Definition SkBlendMode.h:38
@ kSrcOver
r = s + (1-sa)*d
@ kLastMode
last valid value
@ kClear
r = 0
void SkRegisterBlendShaderFlattenable()
static float * append_two_shaders(const SkStageRec &rec, const SkShaders::MatrixRec &mRec, SkShader *s0, SkShader *s1)
SkBlenderBase * as_BB(SkBlender *blend)
#define SK_REGISTER_FLATTENABLE(type)
static constexpr int SkRasterPipeline_kMaxStride
SkShaderBase * as_SB(SkShader *shader)
auto make(Ctor &&ctor) -> decltype(ctor(nullptr))
sk_sp< SkShader > dst() const
void flatten(SkWriteBuffer &) const override
bool appendStages(const SkStageRec &, const SkShaders::MatrixRec &) const override
SkBlendMode mode() const
sk_sp< SkShader > src() const
static void Register(const char name[], Factory)
void append(SkRasterPipelineOp, void *=nullptr)
sk_sp< SkShader > makeShader(sk_sp< const SkData > uniforms, sk_sp< SkShader > children[], size_t childCount, const SkMatrix *localMatrix=nullptr) const
virtual bool appendStages(const SkStageRec &, const SkShaders::MatrixRec &) const =0
bool rasterPipelineCoordsAreSeeded() const
T * get() const
Definition SkRefCnt.h:303
static const uint8_t buffer[]
const SkRuntimeEffect * GetKnownRuntimeEffect(StableKey stableKey)
it will be possible to load the file into Perfetto s trace viewer disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive mode
Definition switches.h:228
dst
Definition cp.py:12
SkRasterPipeline * fPipeline
SkArenaAlloc * fAlloc