Flutter Engine
The Flutter Engine
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#include "src/shaders/SkBlendShader.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkBlender.h"
#include "include/core/SkData.h"
#include "include/core/SkFlattenable.h"
#include "include/effects/SkRuntimeEffect.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkBlendModePriv.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkEffectPriv.h"
#include "src/core/SkKnownRuntimeEffects.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkRasterPipelineOpContexts.h"
#include "src/core/SkRasterPipelineOpList.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkShaderBase.h"
#include <optional>
Go to the source code of this file.
Functions | |
static float * | append_two_shaders (const SkStageRec &rec, const SkShaders::MatrixRec &mRec, SkShader *s0, SkShader *s1) |
void | SkRegisterBlendShaderFlattenable () |
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static |
Definition at line 58 of file SkBlendShader.cpp.
void SkRegisterBlendShaderFlattenable | ( | ) |
Definition at line 139 of file SkBlendShader.cpp.