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Flutter Engine
The Flutter Engine
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#include <SkBlendShader.h>
Public Member Functions | |
SkBlendShader (SkBlendMode mode, sk_sp< SkShader > dst, sk_sp< SkShader > src) | |
ShaderType | type () const override |
sk_sp< SkShader > | dst () const |
sk_sp< SkShader > | src () const |
SkBlendMode | mode () const |
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~SkShaderBase () override | |
sk_sp< SkShader > | makeInvertAlpha () const |
sk_sp< SkShader > | makeWithCTM (const SkMatrix &) const |
virtual bool | isConstant () const |
virtual ShaderType | type () const =0 |
virtual GradientType | asGradient (GradientInfo *info=nullptr, SkMatrix *localMatrix=nullptr) const |
Context * | makeContext (const ContextRec &, SkArenaAlloc *) const |
bool | asLuminanceColor (SkColor4f *) const |
bool | appendRootStages (const SkStageRec &rec, const SkMatrix &ctm) const |
virtual bool | appendStages (const SkStageRec &, const SkShaders::MatrixRec &) const =0 |
virtual SkImage * | onIsAImage (SkMatrix *, SkTileMode[2]) const |
virtual SkRuntimeEffect * | asRuntimeEffect () const |
Type | getFlattenableType () const override |
virtual sk_sp< SkShader > | makeAsALocalMatrixShader (SkMatrix *localMatrix) const |
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virtual bool | isOpaque () const |
SkImage * | isAImage (SkMatrix *localMatrix, SkTileMode xy[2]) const |
bool | isAImage () const |
sk_sp< SkShader > | makeWithLocalMatrix (const SkMatrix &) const |
sk_sp< SkShader > | makeWithColorFilter (sk_sp< SkColorFilter >) const |
sk_sp< SkShader > | makeWithWorkingColorSpace (sk_sp< SkColorSpace >) const |
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SkFlattenable () | |
virtual Factory | getFactory () const =0 |
virtual const char * | getTypeName () const =0 |
virtual void | flatten (SkWriteBuffer &) const |
virtual Type | getFlattenableType () const =0 |
sk_sp< SkData > | serialize (const SkSerialProcs *=nullptr) const |
size_t | serialize (void *memory, size_t memory_size, const SkSerialProcs *=nullptr) const |
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SkRefCntBase () | |
virtual | ~SkRefCntBase () |
bool | unique () const |
void | ref () const |
void | unref () const |
Protected Member Functions | |
SkBlendShader (SkReadBuffer &) | |
void | flatten (SkWriteBuffer &) const override |
bool | appendStages (const SkStageRec &, const SkShaders::MatrixRec &) const override |
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SkShaderBase () | |
void | flatten (SkWriteBuffer &) const override |
virtual bool | onAsLuminanceColor (SkColor4f *) const |
Additional Inherited Members | |
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enum class | ShaderType { M } |
enum class | GradientType { kNone , M } |
enum | Flags { kOpaqueAlpha_Flag = 1 << 0 } |
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enum | Type { kSkColorFilter_Type , kSkBlender_Type , kSkDrawable_Type , kSkDrawLooper_Type , kSkImageFilter_Type , kSkMaskFilter_Type , kSkPathEffect_Type , kSkShader_Type } |
typedef sk_sp< SkFlattenable >(* | Factory) (SkReadBuffer &) |
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static Type | GetFlattenableType () |
static sk_sp< SkShaderBase > | Deserialize (const void *data, size_t size, const SkDeserialProcs *procs=nullptr) |
static void | RegisterFlattenables () |
static SkMatrix | ConcatLocalMatrices (const SkMatrix &parentLM, const SkMatrix &childLM) |
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static Factory | NameToFactory (const char name[]) |
static const char * | FactoryToName (Factory) |
static void | Register (const char name[], Factory) |
static sk_sp< SkFlattenable > | Deserialize (Type, const void *data, size_t length, const SkDeserialProcs *procs=nullptr) |
Definition at line 23 of file SkBlendShader.h.
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inline |
Definition at line 25 of file SkBlendShader.h.
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protected |
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overrideprotectedvirtual |
Adds stages to implement this shader. To ensure that the correct input coords are present in r,g MatrixRec::apply() must be called (unless the shader doesn't require it's input coords). The default impl creates shadercontext and calls that (not very efficient).
Implements SkShaderBase.
Definition at line 89 of file SkBlendShader.cpp.
Definition at line 30 of file SkBlendShader.h.
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overrideprotectedvirtual |
Override this if your subclass needs to record data that it will need to recreate itself from its CreateProc (returned by getFactory()).
DEPRECATED public : will move to protected ... use serialize() instead
Reimplemented from SkFlattenable.
Definition at line 51 of file SkBlendShader.cpp.
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inline |
Definition at line 32 of file SkBlendShader.h.
Definition at line 31 of file SkBlendShader.h.
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inlineoverridevirtual |
Implements SkShaderBase.
Definition at line 28 of file SkBlendShader.h.