Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/gles/texture_gles.h"
#include <optional>
#include <utility>
#include "flutter/fml/logging.h"
#include "flutter/fml/mapping.h"
#include "flutter/fml/trace_event.h"
#include "impeller/base/allocation.h"
#include "impeller/base/validation.h"
#include "impeller/core/formats.h"
#include "impeller/core/texture_descriptor.h"
#include "impeller/renderer/backend/gles/formats_gles.h"
Go to the source code of this file.
Classes | |
struct | impeller::TexImage2DData |
Namespaces | |
namespace | impeller |
Functions | |
static bool | impeller::IsDepthStencilFormat (PixelFormat format) |
static TextureGLES::Type | impeller::GetTextureTypeFromDescriptor (const TextureDescriptor &desc) |
HandleType | impeller::ToHandleType (TextureGLES::Type type) |
static std::optional< GLenum > | impeller::ToRenderBufferFormat (PixelFormat format) |
static GLenum | impeller::ToAttachmentType (TextureGLES::AttachmentType point) |