Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/gles/texture_gles.h"
#include <optional>
#include <utility>
#include "flutter/fml/logging.h"
#include "flutter/fml/mapping.h"
#include "flutter/fml/trace_event.h"
#include "impeller/base/allocation.h"
#include "impeller/base/validation.h"
#include "impeller/core/formats.h"
#include "impeller/core/texture_descriptor.h"
#include "impeller/renderer/backend/gles/formats_gles.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
HandleType | impeller::ToHandleType (TextureGLES::Type type) |
static std::optional< GLenum > | impeller::ToRenderBufferFormat (PixelFormat format) |
static GLenum | impeller::ToAttachmentType (TextureGLES::AttachmentType point) |
std::shared_ptr<const fml::Mapping> data |
Definition at line 63 of file texture_gles.cc.
GLenum external_format = GL_NONE |
Definition at line 61 of file texture_gles.cc.
GLint internal_format = 0 |
Definition at line 60 of file texture_gles.cc.
GLenum type = GL_NONE |
Definition at line 62 of file texture_gles.cc.