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texture_gles.cc File Reference
#include "impeller/renderer/backend/gles/texture_gles.h"
#include <optional>
#include <utility>
#include "flutter/fml/logging.h"
#include "flutter/fml/mapping.h"
#include "flutter/fml/trace_event.h"
#include "impeller/base/allocation.h"
#include "impeller/base/validation.h"
#include "impeller/core/formats.h"
#include "impeller/core/texture_descriptor.h"
#include "impeller/renderer/backend/gles/formats_gles.h"

Go to the source code of this file.

Classes

struct  impeller::TexImage2DData
 

Namespaces

namespace  impeller
 

Functions

static bool impeller::IsDepthStencilFormat (PixelFormat format)
 
static TextureGLES::Type impeller::GetTextureTypeFromDescriptor (const TextureDescriptor &desc)
 
HandleType impeller::ToHandleType (TextureGLES::Type type)
 
static std::optional< GLenum > impeller::ToRenderBufferFormat (PixelFormat format)
 
static GLenum impeller::ToAttachmentType (TextureGLES::AttachmentType point)