Flutter Engine
The Flutter Engine
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#include <SkShader.h>
Public Member Functions | |
virtual bool | isOpaque () const |
SkImage * | isAImage (SkMatrix *localMatrix, SkTileMode xy[2]) const |
bool | isAImage () const |
sk_sp< SkShader > | makeWithLocalMatrix (const SkMatrix &) const |
sk_sp< SkShader > | makeWithColorFilter (sk_sp< SkColorFilter >) const |
sk_sp< SkShader > | makeWithWorkingColorSpace (sk_sp< SkColorSpace >) const |
Public Member Functions inherited from SkFlattenable | |
SkFlattenable () | |
virtual Factory | getFactory () const =0 |
virtual const char * | getTypeName () const =0 |
virtual void | flatten (SkWriteBuffer &) const |
virtual Type | getFlattenableType () const =0 |
sk_sp< SkData > | serialize (const SkSerialProcs *=nullptr) const |
size_t | serialize (void *memory, size_t memory_size, const SkSerialProcs *=nullptr) const |
Public Member Functions inherited from SkRefCntBase | |
SkRefCntBase () | |
virtual | ~SkRefCntBase () |
bool | unique () const |
void | ref () const |
void | unref () const |
Friends | |
class | SkShaderBase |
Additional Inherited Members | |
Public Types inherited from SkFlattenable | |
enum | Type { kSkColorFilter_Type , kSkBlender_Type , kSkDrawable_Type , kSkDrawLooper_Type , kSkImageFilter_Type , kSkMaskFilter_Type , kSkPathEffect_Type , kSkShader_Type } |
typedef sk_sp< SkFlattenable >(* | Factory) (SkReadBuffer &) |
Static Public Member Functions inherited from SkFlattenable | |
static Factory | NameToFactory (const char name[]) |
static const char * | FactoryToName (Factory) |
static void | Register (const char name[], Factory) |
static sk_sp< SkFlattenable > | Deserialize (Type, const void *data, size_t length, const SkDeserialProcs *procs=nullptr) |
Shaders specify the source color(s) for what is being drawn. If a paint has no shader, then the paint's color is used. If the paint has a shader, then the shader's color(s) are use instead, but they are modulated by the paint's alpha. This makes it easy to create a shader once (e.g. bitmap tiling or gradient) and then change its transparency w/o having to modify the original shader... only the paint's alpha needs to be modified.
Definition at line 36 of file SkShader.h.
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inline |
Definition at line 52 of file SkShader.h.
SkImage * SkShader::isAImage | ( | SkMatrix * | localMatrix, |
SkTileMode | xy[2] | ||
) | const |
Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this if they want to keep it longer than the lifetime of the shader). If not, return nullptr.
Definition at line 22 of file SkShader.cpp.
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inlinevirtual |
Returns true if the shader is guaranteed to produce only opaque colors, subject to the SkPaint using the shader to apply an opaque alpha value. Subclasses should override this to allow some optimizations.
Reimplemented in SkConicalGradient, SkGradientBaseShader, SkColorShader, SkColor4Shader, SkImageShader, SkLocalMatrixShader, SkCTMShader, SkRuntimeShader, and SkTransformShader.
Definition at line 44 of file SkShader.h.
sk_sp< SkShader > SkShader::makeWithColorFilter | ( | sk_sp< SkColorFilter > | filter | ) | const |
Create a new shader that produces the same colors as invoking this shader and then applying the colorfilter.
Definition at line 43 of file SkShader.cpp.
Return a shader that will apply the specified localMatrix to this shader. The specified matrix will be applied before any matrix associated with this shader.
Definition at line 26 of file SkShader.cpp.
sk_sp< SkShader > SkShader::makeWithWorkingColorSpace | ( | sk_sp< SkColorSpace > | workingSpace | ) | const |
Return a shader that will compute this shader in a specific color space. By default, all shaders operate in the destination (surface) color space. The results of a shader are still always converted to the destination - this API has no impact on simple shaders or images. Primarily, it impacts shaders that perform mathematical operations, like Blend shaders, or runtime shaders.
Definition at line 51 of file SkShader.cpp.
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friend |
Definition at line 82 of file SkShader.h.