Flutter Engine
The Flutter Engine
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#include <SkTransformShader.h>
Public Member Functions | |
SkTransformShader (const SkShaderBase &shader, bool allowPerspective) | |
bool | appendStages (const SkStageRec &rec, const SkShaders::MatrixRec &) const override |
bool | update (const SkMatrix &matrix) |
ShaderType | type () const override |
Factory | getFactory () const override |
const char * | getTypeName () const override |
bool | isOpaque () const override |
Public Member Functions inherited from SkShaderBase | |
~SkShaderBase () override | |
sk_sp< SkShader > | makeInvertAlpha () const |
sk_sp< SkShader > | makeWithCTM (const SkMatrix &) const |
virtual bool | isConstant () const |
virtual ShaderType | type () const =0 |
virtual GradientType | asGradient (GradientInfo *info=nullptr, SkMatrix *localMatrix=nullptr) const |
Context * | makeContext (const ContextRec &, SkArenaAlloc *) const |
bool | asLuminanceColor (SkColor4f *) const |
bool | appendRootStages (const SkStageRec &rec, const SkMatrix &ctm) const |
virtual bool | appendStages (const SkStageRec &, const SkShaders::MatrixRec &) const =0 |
virtual SkImage * | onIsAImage (SkMatrix *, SkTileMode[2]) const |
virtual SkRuntimeEffect * | asRuntimeEffect () const |
Type | getFlattenableType () const override |
virtual sk_sp< SkShader > | makeAsALocalMatrixShader (SkMatrix *localMatrix) const |
Public Member Functions inherited from SkShader | |
virtual bool | isOpaque () const |
SkImage * | isAImage (SkMatrix *localMatrix, SkTileMode xy[2]) const |
bool | isAImage () const |
sk_sp< SkShader > | makeWithLocalMatrix (const SkMatrix &) const |
sk_sp< SkShader > | makeWithColorFilter (sk_sp< SkColorFilter >) const |
sk_sp< SkShader > | makeWithWorkingColorSpace (sk_sp< SkColorSpace >) const |
Public Member Functions inherited from SkFlattenable | |
SkFlattenable () | |
virtual Factory | getFactory () const =0 |
virtual const char * | getTypeName () const =0 |
virtual void | flatten (SkWriteBuffer &) const |
virtual Type | getFlattenableType () const =0 |
sk_sp< SkData > | serialize (const SkSerialProcs *=nullptr) const |
size_t | serialize (void *memory, size_t memory_size, const SkSerialProcs *=nullptr) const |
Public Member Functions inherited from SkRefCntBase | |
SkRefCntBase () | |
virtual | ~SkRefCntBase () |
bool | unique () const |
void | ref () const |
void | unref () const |
Additional Inherited Members | |
Public Types inherited from SkShaderBase | |
enum class | ShaderType { M } |
enum class | GradientType { kNone , M } |
enum | Flags { kOpaqueAlpha_Flag = 1 << 0 } |
Public Types inherited from SkFlattenable | |
enum | Type { kSkColorFilter_Type , kSkBlender_Type , kSkDrawable_Type , kSkDrawLooper_Type , kSkImageFilter_Type , kSkMaskFilter_Type , kSkPathEffect_Type , kSkShader_Type } |
typedef sk_sp< SkFlattenable >(* | Factory) (SkReadBuffer &) |
Static Public Member Functions inherited from SkShaderBase | |
static Type | GetFlattenableType () |
static sk_sp< SkShaderBase > | Deserialize (const void *data, size_t size, const SkDeserialProcs *procs=nullptr) |
static void | RegisterFlattenables () |
static SkMatrix | ConcatLocalMatrices (const SkMatrix &parentLM, const SkMatrix &childLM) |
Static Public Member Functions inherited from SkFlattenable | |
static Factory | NameToFactory (const char name[]) |
static const char * | FactoryToName (Factory) |
static void | Register (const char name[], Factory) |
static sk_sp< SkFlattenable > | Deserialize (Type, const void *data, size_t length, const SkDeserialProcs *procs=nullptr) |
Protected Member Functions inherited from SkShaderBase | |
SkShaderBase () | |
void | flatten (SkWriteBuffer &) const override |
virtual bool | onAsLuminanceColor (SkColor4f *) const |
Definition at line 23 of file SkTransformShader.h.
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explicit |
Definition at line 17 of file SkTransformShader.cpp.
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overridevirtual |
Adds stages to implement this shader. To ensure that the correct input coords are present in r,g MatrixRec::apply() must be called (unless the shader doesn't require it's input coords). The default impl creates shadercontext and calls that (not very efficient).
Implements SkShaderBase.
Definition at line 31 of file SkTransformShader.cpp.
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inlineoverridevirtual |
Implement this to return a factory function pointer that can be called to recreate your class given a buffer (previously written to by your override of flatten().
Implements SkFlattenable.
Definition at line 37 of file SkTransformShader.h.
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inlineoverridevirtual |
Returns the name of the object's class.
Implements SkFlattenable.
Definition at line 41 of file SkTransformShader.h.
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inlineoverridevirtual |
Returns true if the shader is guaranteed to produce only opaque colors, subject to the SkPaint using the shader to apply an opaque alpha value. Subclasses should override this to allow some optimizations.
Reimplemented from SkShader.
Definition at line 46 of file SkTransformShader.h.
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inlineoverridevirtual |
Implements SkShaderBase.
Definition at line 34 of file SkTransformShader.h.
bool SkTransformShader::update | ( | const SkMatrix & | matrix | ) |
Definition at line 22 of file SkTransformShader.cpp.