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Flutter Engine
The Flutter Engine
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#include <SkColorShader.h>
Public Member Functions | |
SkColorShader (SkColor c) | |
bool | isOpaque () const override |
bool | isConstant () const override |
ShaderType | type () const override |
SkColor | color () const |
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~SkShaderBase () override | |
sk_sp< SkShader > | makeInvertAlpha () const |
sk_sp< SkShader > | makeWithCTM (const SkMatrix &) const |
virtual bool | isConstant () const |
virtual ShaderType | type () const =0 |
virtual GradientType | asGradient (GradientInfo *info=nullptr, SkMatrix *localMatrix=nullptr) const |
Context * | makeContext (const ContextRec &, SkArenaAlloc *) const |
bool | asLuminanceColor (SkColor4f *) const |
bool | appendRootStages (const SkStageRec &rec, const SkMatrix &ctm) const |
virtual bool | appendStages (const SkStageRec &, const SkShaders::MatrixRec &) const =0 |
virtual SkImage * | onIsAImage (SkMatrix *, SkTileMode[2]) const |
virtual SkRuntimeEffect * | asRuntimeEffect () const |
Type | getFlattenableType () const override |
virtual sk_sp< SkShader > | makeAsALocalMatrixShader (SkMatrix *localMatrix) const |
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virtual bool | isOpaque () const |
SkImage * | isAImage (SkMatrix *localMatrix, SkTileMode xy[2]) const |
bool | isAImage () const |
sk_sp< SkShader > | makeWithLocalMatrix (const SkMatrix &) const |
sk_sp< SkShader > | makeWithColorFilter (sk_sp< SkColorFilter >) const |
sk_sp< SkShader > | makeWithWorkingColorSpace (sk_sp< SkColorSpace >) const |
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SkFlattenable () | |
virtual Factory | getFactory () const =0 |
virtual const char * | getTypeName () const =0 |
virtual void | flatten (SkWriteBuffer &) const |
virtual Type | getFlattenableType () const =0 |
sk_sp< SkData > | serialize (const SkSerialProcs *=nullptr) const |
size_t | serialize (void *memory, size_t memory_size, const SkSerialProcs *=nullptr) const |
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SkRefCntBase () | |
virtual | ~SkRefCntBase () |
bool | unique () const |
void | ref () const |
void | unref () const |
Additional Inherited Members | |
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enum class | ShaderType { M } |
enum class | GradientType { kNone , M } |
enum | Flags { kOpaqueAlpha_Flag = 1 << 0 } |
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enum | Type { kSkColorFilter_Type , kSkBlender_Type , kSkDrawable_Type , kSkDrawLooper_Type , kSkImageFilter_Type , kSkMaskFilter_Type , kSkPathEffect_Type , kSkShader_Type } |
typedef sk_sp< SkFlattenable >(* | Factory) (SkReadBuffer &) |
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static Type | GetFlattenableType () |
static sk_sp< SkShaderBase > | Deserialize (const void *data, size_t size, const SkDeserialProcs *procs=nullptr) |
static void | RegisterFlattenables () |
static SkMatrix | ConcatLocalMatrices (const SkMatrix &parentLM, const SkMatrix &childLM) |
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static Factory | NameToFactory (const char name[]) |
static const char * | FactoryToName (Factory) |
static void | Register (const char name[], Factory) |
static sk_sp< SkFlattenable > | Deserialize (Type, const void *data, size_t length, const SkDeserialProcs *procs=nullptr) |
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SkShaderBase () | |
void | flatten (SkWriteBuffer &) const override |
virtual bool | onAsLuminanceColor (SkColor4f *) const |
A Shader that represents a single color. In general, this effect can be accomplished by just using the color field on the paint, but if an actual shader object is needed, this provides that feature.
Definition at line 26 of file SkColorShader.h.
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explicit |
Create a ColorShader that ignores the color in the paint, and uses the specified color. Note: like all shaders, at draw time the paint's alpha will be respected, and is applied to the specified color.
Definition at line 27 of file SkColorShader.cpp.
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inline |
Definition at line 39 of file SkColorShader.h.
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inlineoverridevirtual |
Returns true if the shader is guaranteed to produce only a single color. Subclasses can override this to allow loop-hoisting optimization.
Reimplemented from SkShaderBase.
Definition at line 35 of file SkColorShader.h.
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overridevirtual |
Returns true if the shader is guaranteed to produce only opaque colors, subject to the SkPaint using the shader to apply an opaque alpha value. Subclasses should override this to allow some optimizations.
Reimplemented from SkShader.
Definition at line 29 of file SkColorShader.cpp.
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inlineoverridevirtual |