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SkColorShader Class Reference

#include <SkColorShader.h>

Inheritance diagram for SkColorShader:
SkShaderBase SkShader SkFlattenable SkRefCnt SkRefCntBase

Public Member Functions

 SkColorShader (SkColor c)
 
bool isOpaque () const override
 
bool isConstant () const override
 
ShaderType type () const override
 
SkColor color () const
 
- Public Member Functions inherited from SkShaderBase
 ~SkShaderBase () override
 
sk_sp< SkShadermakeInvertAlpha () const
 
sk_sp< SkShadermakeWithCTM (const SkMatrix &) const
 
virtual GradientType asGradient (GradientInfo *info=nullptr, SkMatrix *localMatrix=nullptr) const
 
ContextmakeContext (const ContextRec &, SkArenaAlloc *) const
 
bool asLuminanceColor (SkColor4f *) const
 
bool appendRootStages (const SkStageRec &rec, const SkMatrix &ctm) const
 
virtual SkImageonIsAImage (SkMatrix *, SkTileMode[2]) const
 
virtual SkRuntimeEffectasRuntimeEffect () const
 
Type getFlattenableType () const override
 
virtual sk_sp< SkShadermakeAsALocalMatrixShader (SkMatrix *localMatrix) const
 
- Public Member Functions inherited from SkShader
SkImageisAImage (SkMatrix *localMatrix, SkTileMode xy[2]) const
 
bool isAImage () const
 
sk_sp< SkShadermakeWithLocalMatrix (const SkMatrix &) const
 
sk_sp< SkShadermakeWithColorFilter (sk_sp< SkColorFilter >) const
 
sk_sp< SkShadermakeWithWorkingColorSpace (sk_sp< SkColorSpace >) const
 
- Public Member Functions inherited from SkFlattenable
 SkFlattenable ()
 
virtual Factory getFactory () const =0
 
virtual const char * getTypeName () const =0
 
sk_sp< SkDataserialize (const SkSerialProcs *=nullptr) const
 
size_t serialize (void *memory, size_t memory_size, const SkSerialProcs *=nullptr) const
 
- Public Member Functions inherited from SkRefCntBase
 SkRefCntBase ()
 
virtual ~SkRefCntBase ()
 
bool unique () const
 
void ref () const
 
void unref () const
 

Private Member Functions

void flatten (SkWriteBuffer &) const override
 
bool onAsLuminanceColor (SkColor4f *lum) const override
 
bool appendStages (const SkStageRec &, const SkShaders::MatrixRec &) const override
 

Additional Inherited Members

- Public Types inherited from SkShaderBase
enum class  ShaderType { M }
 
enum class  GradientType { kNone , M }
 
enum  Flags { kOpaqueAlpha_Flag = 1 << 0 }
 
- Public Types inherited from SkFlattenable
enum  Type {
  kSkColorFilter_Type , kSkBlender_Type , kSkDrawable_Type , kSkDrawLooper_Type ,
  kSkImageFilter_Type , kSkMaskFilter_Type , kSkPathEffect_Type , kSkShader_Type
}
 
typedef sk_sp< SkFlattenable >(* Factory) (SkReadBuffer &)
 
- Static Public Member Functions inherited from SkShaderBase
static Type GetFlattenableType ()
 
static sk_sp< SkShaderBaseDeserialize (const void *data, size_t size, const SkDeserialProcs *procs=nullptr)
 
static void RegisterFlattenables ()
 
static SkMatrix ConcatLocalMatrices (const SkMatrix &parentLM, const SkMatrix &childLM)
 
- Static Public Member Functions inherited from SkFlattenable
static Factory NameToFactory (const char name[])
 
static const char * FactoryToName (Factory)
 
static void Register (const char name[], Factory)
 
static sk_sp< SkFlattenableDeserialize (Type, const void *data, size_t length, const SkDeserialProcs *procs=nullptr)
 
- Protected Member Functions inherited from SkShaderBase
 SkShaderBase ()
 
void flatten (SkWriteBuffer &) const override
 

Detailed Description

A Shader that represents a single color. In general, this effect can be accomplished by just using the color field on the paint, but if an actual shader object is needed, this provides that feature.

Definition at line 26 of file SkColorShader.h.

Constructor & Destructor Documentation

◆ SkColorShader()

SkColorShader::SkColorShader ( SkColor  c)
explicit

Create a ColorShader that ignores the color in the paint, and uses the specified color. Note: like all shaders, at draw time the paint's alpha will be respected, and is applied to the specified color.

Definition at line 27 of file SkColorShader.cpp.

27: fColor(c) {}

Member Function Documentation

◆ appendStages()

bool SkColorShader::appendStages ( const SkStageRec ,
const SkShaders::MatrixRec  
) const
overrideprivatevirtual

Adds stages to implement this shader. To ensure that the correct input coords are present in r,g MatrixRec::apply() must be called (unless the shader doesn't require it's input coords). The default impl creates shadercontext and calls that (not very efficient).

Implements SkShaderBase.

Definition at line 68 of file SkColorShader.cpp.

68 {
71 rec.fDstCS, kUnpremul_SkAlphaType).apply(color.vec());
72 rec.fPipeline->appendConstantColor(rec.fAlloc, color.premul().vec());
73 return true;
74}
kUnpremul_SkAlphaType
SkColorSpace * sk_srgb_singleton()
SkColor color() const
void apply(float rgba[4]) const
static SkRGBA4f FromColor(SkColor color)

◆ color()

SkColor SkColorShader::color ( ) const
inline

Definition at line 39 of file SkColorShader.h.

39{ return fColor; }

◆ flatten()

void SkColorShader::flatten ( SkWriteBuffer ) const
overrideprivatevirtual

Override this if your subclass needs to record data that it will need to recreate itself from its CreateProc (returned by getFactory()).

DEPRECATED public : will move to protected ... use serialize() instead

Reimplemented from SkFlattenable.

Definition at line 37 of file SkColorShader.cpp.

37 {
38 buffer.writeColor(fColor);
39}
static const uint8_t buffer[]

◆ isConstant()

bool SkColorShader::isConstant ( ) const
inlineoverridevirtual

Returns true if the shader is guaranteed to produce only a single color. Subclasses can override this to allow loop-hoisting optimization.

Reimplemented from SkShaderBase.

Definition at line 35 of file SkColorShader.h.

35{ return true; }

◆ isOpaque()

bool SkColorShader::isOpaque ( ) const
overridevirtual

Returns true if the shader is guaranteed to produce only opaque colors, subject to the SkPaint using the shader to apply an opaque alpha value. Subclasses should override this to allow some optimizations.

Reimplemented from SkShader.

Definition at line 29 of file SkColorShader.cpp.

29 {
30 return SkColorGetA(fColor) == 255;
31}
#define SkColorGetA(color)
Definition SkColor.h:61

◆ onAsLuminanceColor()

bool SkColorShader::onAsLuminanceColor ( SkColor4f lum) const
inlineoverrideprivatevirtual

Reimplemented from SkShaderBase.

Definition at line 47 of file SkColorShader.h.

47 {
48 *lum = SkColor4f::FromColor(fColor);
49 return true;
50 }
static float lum(float r, float g, float b)
Definition hsl.cpp:52

◆ type()

ShaderType SkColorShader::type ( ) const
inlineoverridevirtual

Implements SkShaderBase.

Definition at line 37 of file SkColorShader.h.

37{ return ShaderType::kColor; }

The documentation for this class was generated from the following files: