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SkColorShader.h
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1/*
2 * Copyright 2023 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkColorShader_DEFINED
9#define SkColorShader_DEFINED
10
16
17class SkReadBuffer;
18class SkWriteBuffer;
19struct SkStageRec;
20
21/** \class SkColorShader
22 A Shader that represents a single color. In general, this effect can be
23 accomplished by just using the color field on the paint, but if an
24 actual shader object is needed, this provides that feature.
25*/
27public:
28 /** Create a ColorShader that ignores the color in the paint, and uses the
29 specified color. Note: like all shaders, at draw time the paint's alpha
30 will be respected, and is applied to the specified color.
31 */
32 explicit SkColorShader(SkColor c);
33
34 bool isOpaque() const override;
35 bool isConstant() const override { return true; }
36
37 ShaderType type() const override { return ShaderType::kColor; }
38
39 SkColor color() const { return fColor; }
40
41private:
42 friend void ::SkRegisterColorShaderFlattenable();
44
45 void flatten(SkWriteBuffer&) const override;
46
47 bool onAsLuminanceColor(SkColor4f* lum) const override {
48 *lum = SkColor4f::FromColor(fColor);
49 return true;
50 }
51
52 bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override;
53
54 SkColor fColor;
55};
56
58public:
60
61 bool isOpaque() const override { return fColor.isOpaque(); }
62 bool isConstant() const override { return true; }
63
64 ShaderType type() const override { return ShaderType::kColor4; }
65
66 sk_sp<SkColorSpace> colorSpace() const { return fColorSpace; }
67 SkColor4f color() const { return fColor; }
68
69private:
70 friend void ::SkRegisterColor4ShaderFlattenable();
72
73 void flatten(SkWriteBuffer&) const override;
74 bool onAsLuminanceColor(SkColor4f* lum) const override;
75 bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override;
76
77 sk_sp<SkColorSpace> fColorSpace;
78 const SkColor4f fColor;
79};
80
81#endif
uint32_t SkColor
Definition SkColor.h:37
#define SK_FLATTENABLE_HOOKS(type)
bool isOpaque() const override
bool isConstant() const override
bool onAsLuminanceColor(SkColor4f *lum) const override
SkColor4f color() const
sk_sp< SkColorSpace > colorSpace() const
ShaderType type() const override
void flatten(SkWriteBuffer &) const override
bool appendStages(const SkStageRec &, const SkShaders::MatrixRec &) const override
bool isConstant() const override
void flatten(SkWriteBuffer &) const override
bool appendStages(const SkStageRec &, const SkShaders::MatrixRec &) const override
SkColor color() const
ShaderType type() const override
bool onAsLuminanceColor(SkColor4f *lum) const override
bool isOpaque() const override
static float lum(float r, float g, float b)
Definition hsl.cpp:52
static SkRGBA4f FromColor(SkColor color)