482 {
486 int totalAttributeCnt = vertexAttribs.
count() + instanceAttribs.
count();
487 SkASSERT(totalAttributeCnt <= gpu->vkCaps().maxVertexAttributes());
490 pAttribs);
491
494
497
500
503
504
508
511
513 if (useConservativeRaster) {
516 conservativeRasterInfo.
pNext = rasterInfo.
pNext;
517 rasterInfo.
pNext = &conservativeRasterInfo;
518 }
519
523
527 pipelineCreateInfo.
pNext =
nullptr;
528 pipelineCreateInfo.
flags = 0;
529 pipelineCreateInfo.
stageCount = shaderStageCount;
530 pipelineCreateInfo.
pStages = shaderStageInfo;
541 pipelineCreateInfo.
renderPass = compatibleRenderPass;
542 pipelineCreateInfo.
subpass = subpass;
545
546 VkPipeline vkPipeline;
548 {
550#if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
551
552 __lsan::ScopedDisabler lsanDisabler;
553#endif
555 &pipelineCreateInfo, nullptr,
556 &vkPipeline));
557 }
558 if (err) {
559 SkDebugf(
"Failed to create pipeline. Error: %d\n", err);
560 return nullptr;
561 }
562
563 if (!ownsLayout) {
565 }
567}
static void setup_multisample_state(int numSamples, const GrCaps *caps, VkPipelineMultisampleStateCreateInfo *multisampleInfo)
static void setup_vertex_input_state(const GrGeometryProcessor::AttributeSet &vertexAttribs, const GrGeometryProcessor::AttributeSet &instanceAttribs, VkPipelineVertexInputStateCreateInfo *vertexInputInfo, STArray< 2, VkVertexInputBindingDescription, true > *bindingDescs, VkVertexInputAttributeDescription *attributeDesc)
static void setup_conservative_raster_info(VkPipelineRasterizationConservativeStateCreateInfoEXT *conservativeRasterInfo)
static void setup_input_assembly_state(GrPrimitiveType primitiveType, VkPipelineInputAssemblyStateCreateInfo *inputAssemblyInfo)
static void setup_viewport_scissor_state(VkPipelineViewportStateCreateInfo *viewportInfo)
static void setup_raster_state(bool isWireframe, const GrCaps *caps, VkPipelineRasterizationStateCreateInfo *rasterInfo)
static void setup_color_blend_state(const skgpu::BlendInfo &blendInfo, VkPipelineColorBlendStateCreateInfo *colorBlendInfo, VkPipelineColorBlendAttachmentState *attachmentState)
static void setup_dynamic_state(VkPipelineDynamicStateCreateInfo *dynamicInfo, VkDynamicState *dynamicStates)
static void setup_depth_stencil_state(const GrStencilSettings &stencilSettings, GrSurfaceOrigin origin, VkPipelineDepthStencilStateCreateInfo *stencilInfo)
#define GR_VK_CALL_RESULT(GPU, RESULT, X)
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
#define TRACE_EVENT0_ALWAYS(category_group, name)
bool conservativeRasterSupport() const
const GrCaps * caps() const
GrVkPipeline(const GrVkGpu *gpu, VkPipeline pipeline, VkPipelineLayout layout)
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace Enable an endless trace buffer The default is a ring buffer This is useful when very old events need to viewed For during application launch Memory usage will continue to grow indefinitely however Start app with an specific route defined on the framework flutter assets Path to the Flutter assets directory enable service port Allow the VM service to fallback to automatic port selection if binding to a specified port fails trace Trace early application lifecycle Automatically switches to an endless trace buffer trace skia Filters out all Skia trace event categories except those that are specified in this comma separated list dump skp on shader Automatically dump the skp that triggers new shader compilations This is useful for writing custom ShaderWarmUp to reduce jank By this is not enabled to reduce the overhead purge persistent cache
const VkPipelineTessellationStateCreateInfo * pTessellationState
const VkPipelineDepthStencilStateCreateInfo * pDepthStencilState
int32_t basePipelineIndex
const VkPipelineDynamicStateCreateInfo * pDynamicState
const VkPipelineColorBlendStateCreateInfo * pColorBlendState
VkPipelineCreateFlags flags
const VkPipelineInputAssemblyStateCreateInfo * pInputAssemblyState
const VkPipelineMultisampleStateCreateInfo * pMultisampleState
const VkPipelineVertexInputStateCreateInfo * pVertexInputState
const VkPipelineShaderStageCreateInfo * pStages
VkPipeline basePipelineHandle
const VkPipelineRasterizationStateCreateInfo * pRasterizationState
const VkPipelineViewportStateCreateInfo * pViewportState
@ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO