Flutter Engine
The Flutter Engine
|
#include <memory>
#include "flutter/testing/testing.h"
#include "impeller/base/validation.h"
#include "impeller/core/allocator.h"
#include "impeller/core/texture_descriptor.h"
#include "impeller/entity/entity_playground.h"
#include "impeller/entity/render_target_cache.h"
#include "impeller/playground/playground_test.h"
#include "impeller/renderer/testing/mocks.h"
Go to the source code of this file.
Classes | |
class | impeller::testing::TestAllocator |
Namespaces | |
namespace | impeller |
namespace | impeller::testing |
Typedefs | |
using | impeller::testing::RenderTargetCacheTest = EntityPlayground |
Functions | |
impeller::testing::INSTANTIATE_PLAYGROUND_SUITE (HostBufferTest) | |
impeller::testing::TEST_P (RenderTargetCacheTest, CachesUsedTexturesAcrossFrames) | |
impeller::testing::TEST_P (RenderTargetCacheTest, DoesNotPersistFailedAllocations) | |
impeller::testing::TEST_P (RenderTargetCacheTest, CachedTextureGetsNewAttachmentConfig) | |
impeller::testing::TEST_P (RenderTargetCacheTest, CreateWithEmptySize) | |