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GrManagedResource.h
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1/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrManagedResource_DEFINED
9#define GrManagedResource_DEFINED
10
12#include "src/base/SkRandom.h"
13#include "src/core/SkTHash.h"
15#include <atomic>
16
17class GrTexture;
18
19// uncomment to enable tracing of resource refs
20#ifdef SK_DEBUG
21#define SK_TRACE_MANAGED_RESOURCES
22#endif
23
24/** \class GrManagedResource
25
26 GrManagedResource is the base class for GPU resources that may be shared by
27 multiple objects, in particular objects that are tracked by a command buffer.
28 When an existing owner wants to share a reference, it calls ref().
29 When an owner wants to release its reference, it calls unref(). When the
30 shared object's reference count goes to zero as the result of an unref()
31 call, its (virtual) destructor is called. It is an error for the
32 destructor to be called explicitly (or via the object going out of scope on
33 the stack or calling delete) if getRefCnt() > 1.
34
35 This is nearly identical to SkRefCntBase. The exceptions are that unref()
36 takes a GrGpu, and any derived classes must implement freeGPUData().
37*/
38
40public:
41 // Simple refCount tracing, to ensure that everything ref'ed is unref'ed.
42#ifdef SK_TRACE_MANAGED_RESOURCES
43 struct Hash {
44 uint32_t operator()(const GrManagedResource* const& r) const {
45 SkASSERT(r);
46 return r->fKey;
47 }
48 };
49
50 class Trace {
51 public:
52 ~Trace() {
53 fHashSet.foreach([](const GrManagedResource* r) {
54 r->dumpInfo();
55 });
56 SkASSERT(0 == fHashSet.count());
57 }
58
59 void add(const GrManagedResource* r) {
60 SkAutoMutexExclusive locked(fLock);
61 fHashSet.add(r);
62 }
63
64 void remove(const GrManagedResource* r) {
65 SkAutoMutexExclusive locked(fLock);
66 fHashSet.remove(r);
67 }
68
69 private:
70 SkMutex fLock;
72 SK_GUARDED_BY(fLock);
73 };
74
75 static std::atomic<uint32_t> fKeyCounter;
76#endif
77
78 /** Default construct, initializing the reference count to 1.
79 */
80 GrManagedResource() : fRefCnt(1) {
81#ifdef SK_TRACE_MANAGED_RESOURCES
82 fKey = fKeyCounter.fetch_add(+1, std::memory_order_relaxed);
83 GetTrace()->add(this);
84#endif
85 }
86
87 /** Destruct, asserting that the reference count is 1.
88 */
90#ifdef SK_DEBUG
91 auto count = this->getRefCnt();
92 SkASSERTF(count == 1, "fRefCnt was %d", count);
93 fRefCnt.store(0); // illegal value, to catch us if we reuse after delete
94#endif
95 }
96
97#ifdef SK_DEBUG
98 /** Return the reference count. Use only for debugging. */
99 int32_t getRefCnt() const { return fRefCnt.load(); }
100#endif
101
102 /** May return true if the caller is the only owner.
103 * Ensures that all previous owner's actions are complete.
104 */
105 bool unique() const {
106 // The acquire barrier is only really needed if we return true. It
107 // prevents code conditioned on the result of unique() from running
108 // until previous owners are all totally done calling unref().
109 return 1 == fRefCnt.load(std::memory_order_acquire);
110 }
111
112 /** Increment the reference count.
113 Must be balanced by a call to unref() or unrefAndFreeResources().
114 */
115 void ref() const {
116 // No barrier required.
117 SkDEBUGCODE(int newRefCount = )fRefCnt.fetch_add(+1, std::memory_order_relaxed);
118 SkASSERT(newRefCount >= 1);
119 }
120
121 /** Decrement the reference count. If the reference count is 1 before the
122 decrement, then delete the object. Note that if this is the case, then
123 the object needs to have been allocated via new, and not on the stack.
124 Any GPU data associated with this resource will be freed before it's deleted.
125 */
126 void unref() const {
127 // A release here acts in place of all releases we "should" have been doing in ref().
128 int newRefCount = fRefCnt.fetch_add(-1, std::memory_order_acq_rel);
129 SkASSERT(newRefCount >= 0);
130 if (newRefCount == 1) {
131 // Like unique(), the acquire is only needed on success, to make sure
132 // code in internal_dispose() doesn't happen before the decrement.
133 this->internal_dispose();
134 }
135 }
136
137#ifdef SK_DEBUG
138 // This is used for validating in the vulkan backend when using a main command buffer and temp
139 // command buffer at the same time. We need to validate that no images in the temp command
140 // buffer have been used in the main command buffer.
141 virtual const GrManagedResource* asVkImageResource() const { return nullptr; }
142#endif
143
144#ifdef SK_DEBUG
145 void validate() const {
146 SkASSERT(this->getRefCnt() > 0);
147 }
148#endif
149
150#ifdef SK_TRACE_MANAGED_RESOURCES
151 /** Output a human-readable dump of this resource's information
152 */
153 virtual void dumpInfo() const = 0;
154#endif
155
156private:
157#ifdef SK_TRACE_MANAGED_RESOURCES
158 static Trace* GetTrace() {
159 static Trace kTrace;
160 return &kTrace;
161 }
162#endif
163
164 /** Must be implemented by any subclasses.
165 * Deletes any GPU data associated with this resource
166 */
167 virtual void freeGPUData() const = 0;
168
169 /**
170 * Called when the ref count goes to 0. Will free GPU resources.
171 */
172 void internal_dispose() const {
173 this->freeGPUData();
174#ifdef SK_TRACE_MANAGED_RESOURCES
175 GetTrace()->remove(this);
176#endif
177
178#ifdef SK_DEBUG
179 SkASSERT(0 == this->getRefCnt());
180 fRefCnt.store(1);
181#endif
182 delete this;
183 }
184
185 mutable std::atomic<int32_t> fRefCnt;
186#ifdef SK_TRACE_MANAGED_RESOURCES
187 uint32_t fKey;
188#endif
189
190 using INHERITED = SkNoncopyable;
191};
192
193// This subclass allows for recycling
195public:
196 // When recycle is called and there is only one ref left on the resource, we will signal that
197 // the resource can be recycled for reuse. If the subclass (or whoever is managing this resource)
198 // decides not to recycle the objects, it is their responsibility to call unref on the object.
199 void recycle() const {
200 if (this->unique()) {
201 this->onRecycle();
202 } else {
203 this->unref();
204 }
205 }
206
207private:
208 virtual void onRecycle() const = 0;
209};
210
211/** \class GrTextureResource
212
213 GrTextureResource is the base class for managed texture resources, and implements the
214 basic releaseProc functionality for them.
215
216*/
218public:
220
223 }
224
226 fReleaseHelper = std::move(releaseHelper);
227 }
228
229protected:
231
232 void invokeReleaseProc() const {
233 if (fReleaseHelper) {
234 // Depending on the ref count of fReleaseHelper this may or may not actually trigger
235 // the ReleaseProc to be called.
237 }
238 }
239
240private:
241 using INHERITED = GrManagedResource;
242};
243
244#endif
int count
#define SkASSERT(cond)
Definition SkAssert.h:116
#define SkASSERTF(cond, fmt,...)
Definition SkAssert.h:117
#define SkDEBUGCODE(...)
Definition SkDebug.h:23
#define SK_GUARDED_BY(x)
virtual void freeGPUData() const =0
virtual void onRecycle() const =0
void setRelease(sk_sp< GrSurface::RefCntedReleaseProc > releaseHelper)
sk_sp< GrSurface::RefCntedReleaseProc > fReleaseHelper
void invokeReleaseProc() const
~GrTextureResource() override
SkNoncopyable()=default
void reset(T *ptr=nullptr)
Definition SkRefCnt.h:310