AddToKey(const KeyContext &, PaintParamsKeyBuilder *, PipelineDataGatherer *, SkSpan< const sk_sp< T > > options, int desiredOption) | skgpu::graphite::PrecompileBase | protectedstatic |
isALocalMatrixShader() const | skgpu::graphite::PrecompileShader | inlineprotectedvirtual |
isConstant(int) const | skgpu::graphite::PrecompileShader | inlineprotectedvirtual |
makeWithColorFilter(sk_sp< PrecompileColorFilter >) | skgpu::graphite::PrecompileShader | |
makeWithLocalMatrix() | skgpu::graphite::PrecompileShader | |
makeWithWorkingColorSpace(sk_sp< SkColorSpace >) | skgpu::graphite::PrecompileShader | |
numCombinations() const | skgpu::graphite::PrecompileBase | inlineprotected |
numIntrinsicCombinations() const | skgpu::graphite::PrecompileBase | inlineprotectedvirtual |
PrecompileBase(Type type) | skgpu::graphite::PrecompileBase | inlineprotected |
PrecompileBlendShader(SkSpan< const sk_sp< PrecompileBlender > > runtimeBlendEffects, SkSpan< const sk_sp< PrecompileShader > > dsts, SkSpan< const sk_sp< PrecompileShader > > srcs, bool needsPorterDuffBased, bool needsSeparableMode) | skgpu::graphite::PrecompileBlendShader | inline |
PrecompileShader() | skgpu::graphite::PrecompileShader | inlineprotected |
priv() | skgpu::graphite::PrecompileShader | inline |
priv() const | skgpu::graphite::PrecompileShader | inline |
ref() const | SkRefCntBase | inline |
SelectOption(SkSpan< const sk_sp< T > > options, int desiredOption) | skgpu::graphite::PrecompileBase | protectedstatic |
SkRefCntBase() | SkRefCntBase | inline |
Type enum name | skgpu::graphite::PrecompileBase | |
type() const | skgpu::graphite::PrecompileBase | inline |
unique() const | SkRefCntBase | inline |
unref() const | SkRefCntBase | inline |
~PrecompileShader() override | skgpu::graphite::PrecompileShader | protected |
~SkRefCntBase() | SkRefCntBase | inlinevirtual |