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Composition.cpp
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1/*
2 * Copyright 2019 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
20#include "src/utils/SkJSON.h"
21
22#include <algorithm>
23#include <utility>
24
25namespace skottie {
26namespace internal {
27
28AnimationBuilder::ScopedAssetRef::ScopedAssetRef(const AnimationBuilder* abuilder,
29 const skjson::ObjectValue& jlayer) {
30 const auto refId = ParseDefault<SkString>(jlayer["refId"], SkString());
31 if (refId.isEmpty()) {
32 abuilder->log(Logger::Level::kError, nullptr, "Layer missing refId.");
33 return;
34 }
35
36 const auto* asset_info = abuilder->fAssets.find(refId);
37 if (!asset_info) {
38 abuilder->log(Logger::Level::kError, nullptr, "Asset not found: '%s'.", refId.c_str());
39 return;
40 }
41
42 if (asset_info->fIsAttaching) {
43 abuilder->log(Logger::Level::kError, nullptr,
44 "Asset cycle detected for: '%s'", refId.c_str());
45 return;
46 }
47
48 asset_info->fIsAttaching = true;
49
50 fInfo = asset_info;
51}
52
54 const SkSize& size,
55 const skjson::ObjectValue& jcomp)
56 : fSize(size) {
57
58 // Optional motion blur params.
59 if (const skjson::ObjectValue* jmb = jcomp["mb"]) {
60 static constexpr size_t kMaxSamplesPerFrame = 64;
61 fMotionBlurSamples = std::min(ParseDefault<size_t>((*jmb)["spf"], 1ul),
62 kMaxSamplesPerFrame);
63 fMotionBlurAngle = SkTPin(ParseDefault((*jmb)["sa"], 0.0f), 0.0f, 720.0f);
64 fMotionBlurPhase = SkTPin(ParseDefault((*jmb)["sp"], 0.0f), -360.0f, 360.0f);
65 }
66
67 int camera_builder_index = -1;
68
69 // Prepare layer builders.
70 if (const skjson::ArrayValue* jlayers = jcomp["layers"]) {
71 fLayerBuilders.reserve(SkToInt(jlayers->size()));
72 for (const skjson::ObjectValue* jlayer : *jlayers) {
73 if (!jlayer) continue;
74
75 const auto lbuilder_index = fLayerBuilders.size();
76 fLayerBuilders.emplace_back(*jlayer, fSize);
77 const auto& lbuilder = fLayerBuilders.back();
78
79 fLayerIndexMap.set(lbuilder.index(), lbuilder_index);
80
81 // Keep track of the camera builder.
82 if (lbuilder.isCamera()) {
83 // We only support one (first) camera for now.
84 if (camera_builder_index < 0) {
85 camera_builder_index = SkToInt(lbuilder_index);
86 } else {
87 abuilder.log(Logger::Level::kWarning, jlayer,
88 "Ignoring duplicate camera layer.");
89 }
90 }
91 }
92 }
93
94 // Attach a camera transform upfront, if needed (required to build
95 // all other 3D transform chains).
96 if (camera_builder_index >= 0) {
97 // Explicit camera.
98 fCameraTransform = fLayerBuilders[camera_builder_index].buildTransform(abuilder, this);
99 } else if (ParseDefault<int>(jcomp["ddd"], 0) && !fSize.isEmpty()) {
100 // Default/implicit camera when 3D layers are present.
101 fCameraTransform = CameraAdaper::DefaultCameraTransform(fSize);
102 }
103}
104
106
108 if (layer_index < 0) {
109 return nullptr;
110 }
111
112 if (const auto* idx = fLayerIndexMap.find(layer_index)) {
113 return &fLayerBuilders[SkToInt(*idx)];
114 }
115
116 return nullptr;
117}
118
120 // First pass - transitively attach layer transform chains.
121 for (auto& lbuilder : fLayerBuilders) {
122 lbuilder.buildTransform(abuilder, this);
123 }
124
125 // Second pass - attach actual layer contents and finalize the layer render tree.
126 std::vector<sk_sp<sksg::RenderNode>> layers;
127 layers.reserve(fLayerBuilders.size());
128
129 LayerBuilder* prev_layer = nullptr;
130 for (auto& lbuilder : fLayerBuilders) {
131 if (auto layer = lbuilder.buildRenderTree(abuilder, this, prev_layer)) {
132 layers.push_back(std::move(layer));
133 }
134 prev_layer = &lbuilder;
135 }
136
137 if (layers.empty()) {
138 return nullptr;
139 }
140
141 if (layers.size() == 1) {
142 return std::move(layers[0]);
143 }
144
145 // Layers are painted in bottom->top order.
146 std::reverse(layers.begin(), layers.end());
147 layers.shrink_to_fit();
148
149 return sksg::Group::Make(std::move(layers));
150}
151
152} // namespace internal
153} // namespace skottie
static constexpr const T & SkTPin(const T &x, const T &lo, const T &hi)
Definition SkTPin.h:19
constexpr int SkToInt(S x)
Definition SkTo.h:29
V * find(const K &key) const
Definition SkTHash.h:479
V * set(K key, V val)
Definition SkTHash.h:472
void log(Logger::Level, const skjson::Value *, const char fmt[],...) const SK_PRINTF_LIKE(4
Definition Skottie.cpp:71
static sk_sp< sksg::Transform > DefaultCameraTransform(const SkSize &viewport_size)
Definition Camera.cpp:110
CompositionBuilder(const AnimationBuilder &, const SkSize &, const skjson::ObjectValue &)
sk_sp< sksg::RenderNode > build(const AnimationBuilder &)
LayerBuilder * layerBuilder(int layer_index)
static sk_sp< Group > Make()
Definition SkSGGroup.h:31
T ParseDefault(const skjson::Value &v, const T &defaultValue)
Definition SkottieJson.h:23
bool isEmpty() const
Definition SkSize.h:71