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impeller
playground
backend
vulkan
swiftshader_utilities.h
Go to the documentation of this file.
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_IMPELLER_PLAYGROUND_BACKEND_VULKAN_SWIFTSHADER_UTILITIES_H_
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#define FLUTTER_IMPELLER_PLAYGROUND_BACKEND_VULKAN_SWIFTSHADER_UTILITIES_H_
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namespace
impeller
{
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//------------------------------------------------------------------------------
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/// @brief Find and setup the installable client driver for a locally built
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/// SwiftShader at known paths. The option to use SwiftShader can
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/// only be used once in the process. While calling this method
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/// multiple times is fine, specifying a different use_swiftshader
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/// value will trip an assertion.
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///
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/// @warning This call must be made before any Vulkan contexts are created in
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/// the process.
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///
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/// @param[in] use_swiftshader If SwiftShader should be used.
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///
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void
SetupSwiftshaderOnce
(
bool
use_swiftshader);
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}
// namespace impeller
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#endif
// FLUTTER_IMPELLER_PLAYGROUND_BACKEND_VULKAN_SWIFTSHADER_UTILITIES_H_
impeller
Definition:
texture.h:18
impeller::SetupSwiftshaderOnce
void SetupSwiftshaderOnce(bool use_swiftshader)
Find and setup the installable client driver for a locally built SwiftShader at known paths....
Definition:
swiftshader_utilities.cc:54
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