5REG_FIDDLE(Canvas_drawVertices_2, 256, 256,
false, 0) {
8 SkPoint points[] = { { 0, 0 }, { 250, 0 }, { 100, 100 }, { 0, 250 } };
9 SkPoint texs[] = { { 0, 0 }, { 0, 250 }, { 250, 250 }, { 250, 0 } };
static const int points[]
@ kDarken
rc = s + d - max(s*da, d*sa), ra = kSrcOver
constexpr SkColor SK_ColorYELLOW
constexpr SkColor SK_ColorCYAN
constexpr SkColor SK_ColorBLUE
constexpr SkColor SK_ColorRED
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawVertices(const SkVertices *vertices, SkBlendMode mode, const SkPaint &paint)
static sk_sp< SkShader > MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
static sk_sp< SkVertices > MakeCopy(VertexMode mode, int vertexCount, const SkPoint positions[], const SkPoint texs[], const SkColor colors[], int indexCount, const uint16_t indices[])
@ kTriangleFan_VertexMode
#define REG_FIDDLE(NAME, W, H, TEXT, I)