Flutter Engine
The Flutter Engine
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#include "flutter/impeller/playground/backend/vulkan/swiftshader_utilities.h"
#include <cstdlib>
#include "flutter/fml/build_config.h"
#include "flutter/fml/file.h"
#include "flutter/fml/logging.h"
#include "flutter/fml/paths.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static void | impeller::FindSwiftShaderICDAtKnownPaths () |
void | impeller::SetupSwiftshaderOnce (bool use_swiftshader) |
Find and setup the installable client driver for a locally built SwiftShader at known paths. The option to use SwiftShader can only be used once in the process. While calling this method multiple times is fine, specifying a different use_swiftshader value will trip an assertion. More... | |