5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_CONTEXT_GLES_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_CONTEXT_GLES_H_
24 public std::enable_shared_from_this<ContextGLES> {
26 static std::shared_ptr<ContextGLES>
Create(
27 std::unique_ptr<ProcTableGLES>
gl,
28 const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries,
29 bool enable_gpu_tracing);
40 const std::shared_ptr<ReactorGLES::Worker>& worker);
44 std::shared_ptr<GPUTracerGLES>
GetGPUTracer()
const {
return gpu_tracer_; }
48 std::shared_ptr<ShaderLibraryGLES> shader_library_;
49 std::shared_ptr<PipelineLibraryGLES> pipeline_library_;
50 std::shared_ptr<SamplerLibraryGLES> sampler_library_;
51 std::shared_ptr<AllocatorGLES> resource_allocator_;
52 std::shared_ptr<CommandQueue> command_queue_;
53 std::shared_ptr<GPUTracerGLES> gpu_tracer_;
58 std::shared_ptr<const Capabilities> device_capabilities_;
59 bool is_valid_ =
false;
62 std::unique_ptr<ProcTableGLES>
gl,
63 const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries,
64 bool enable_gpu_tracing);
67 std::string DescribeGpuModel()
const override;
70 bool IsValid()
const override;
73 std::shared_ptr<Allocator> GetResourceAllocator()
const override;
76 std::shared_ptr<ShaderLibrary> GetShaderLibrary()
const override;
79 std::shared_ptr<SamplerLibrary> GetSamplerLibrary()
const override;
82 std::shared_ptr<PipelineLibrary> GetPipelineLibrary()
const override;
85 std::shared_ptr<CommandBuffer> CreateCommandBuffer()
const override;
88 const std::shared_ptr<const Capabilities>& GetCapabilities()
const override;
91 std::shared_ptr<CommandQueue> GetCommandQueue()
const override;
94 void Shutdown()
override;
const ReactorGLES::Ref & GetReactor() const
static std::shared_ptr< ContextGLES > Create(std::unique_ptr< ProcTableGLES > gl, const std::vector< std::shared_ptr< fml::Mapping > > &shader_libraries, bool enable_gpu_tracing)
std::shared_ptr< GPUTracerGLES > GetGPUTracer() const
BackendType GetBackendType() const override
Get the graphics backend of an Impeller context.
bool RemoveReactorWorker(ReactorGLES::WorkerID id)
std::optional< ReactorGLES::WorkerID > AddReactorWorker(const std::shared_ptr< ReactorGLES::Worker > &worker)
To do anything rendering related with Impeller, you need a context.
std::shared_ptr< ReactorGLES > Ref