Flutter Engine
The Flutter Engine
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Path_AddPathMode.cpp
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1// Copyright 2019 Google LLC.
2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4// HASH=801b02e74c64aafdb734f2e5cf3e5ab0
5REG_FIDDLE(Path_AddPathMode, 256, 180, false, 0) {
6void draw(SkCanvas* canvas) {
7 SkPath path, path2;
8 path.moveTo(20, 20);
9 path.lineTo(20, 40);
10 path.lineTo(40, 20);
11 path2.moveTo(60, 60);
12 path2.lineTo(80, 60);
13 path2.lineTo(80, 40);
16 for (int i = 0; i < 2; i++) {
17 for (auto addPathMode : { SkPath::kAppend_AddPathMode, SkPath::kExtend_AddPathMode } ) {
18 SkPath test(path);
19 test.addPath(path2, addPathMode);
20 canvas->drawPath(test, paint);
21 canvas->translate(100, 0);
22 }
23 canvas->translate(-200, 100);
24 path.close();
25 }
26}
27} // END FIDDLE
#define test(name)
static SkPath path2()
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition aaclip.cpp:27
void translate(SkScalar dx, SkScalar dy)
void drawPath(const SkPath &path, const SkPaint &paint)
@ kStroke_Style
set to stroke geometry
Definition SkPaint.h:194
SkPath & moveTo(SkScalar x, SkScalar y)
Definition SkPath.cpp:678
SkPath & lineTo(SkScalar x, SkScalar y)
Definition SkPath.cpp:718
@ kExtend_AddPathMode
Definition SkPath.h:1285
@ kAppend_AddPathMode
Definition SkPath.h:1278
const Paint & paint
#define REG_FIDDLE(NAME, W, H, TEXT, I)
Definition examples.h:60