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ios_context_software.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_SOFTWARE_H_
6#define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_SOFTWARE_H_
7
8#include "flutter/fml/macros.h"
9#import "flutter/shell/platform/darwin/ios/ios_context.h"
10
11namespace flutter {
12
13class IOSContextSoftware final : public IOSContext {
14 public:
16
17 // |IOSContext|
19
20 // |IOSContext|
22
23 // |IOSContext|
25
26 // |IOSContext|
27 std::unique_ptr<GLContextResult> MakeCurrent() override;
28
29 // |IOSContext|
30 std::unique_ptr<Texture> CreateExternalTexture(
31 int64_t texture_id,
32 fml::scoped_nsobject<NSObject<FlutterTexture>> texture) override;
33
34 private:
36};
37
38} // namespace flutter
39
40#endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_SOFTWARE_H_
std::unique_ptr< GLContextResult > MakeCurrent() override
When using client rendering APIs whose contexts need to be bound to a specific thread,...
sk_sp< GrDirectContext > CreateResourceContext() override
Create a resource context for use on the IO task runner. This resource context is used by Skia to upl...
sk_sp< GrDirectContext > GetMainContext() const override
Accessor for the Skia context associated with IOSSurfaces and the raster thread.
std::unique_ptr< Texture > CreateExternalTexture(int64_t texture_id, fml::scoped_nsobject< NSObject< FlutterTexture > > texture) override
Creates an external texture proxy of the appropriate client rendering API.
Manages the lifetime of the on-screen and off-screen rendering contexts on iOS. On-screen contexts ar...
Definition ios_context.h:40
#define FML_DISALLOW_COPY_AND_ASSIGN(TypeName)
Definition macros.h:27
FlTexture * texture
int64_t texture_id