Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/gles/description_gles.h"
#include <algorithm>
#include <cctype>
#include <iomanip>
#include <sstream>
#include <string>
#include <utility>
#include <vector>
#include "impeller/base/strings.h"
#include "impeller/base/validation.h"
#include "impeller/renderer/backend/gles/proc_table_gles.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static std::string | impeller::GetGLString (const ProcTableGLES &gl, GLenum name) |
static std::string | impeller::GetGLStringi (const ProcTableGLES &gl, GLenum name, int index) |
static bool | impeller::DetermineIfES (const std::string &version) |
static bool | impeller::DetermineIfANGLE (const std::string &version) |
static std::optional< Version > | impeller::DetermineVersion (std::string version) |