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GrPathTessellationShader.h
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1/*
2 * Copyright 2019 Google LLC.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrPathTessellationShader_DEFINED
9#define GrPathTessellationShader_DEFINED
10
13
14// This is the base class for shaders in the GPU tessellator that fill paths.
16protected:
18
19public:
20 // Draws a simple array of triangles.
22 const SkMatrix& viewMatrix,
23 const SkPMColor4f&);
24
25 // Uses instanced draws to triangulate curves with a "middle-out" topology. Middle-out draws a
26 // triangle with vertices at T=[0, 1/2, 1] and then recurses breadth first:
27 //
28 // depth=0: T=[0, 1/2, 1]
29 // depth=1: T=[0, 1/4, 2/4], T=[2/4, 3/4, 1]
30 // depth=2: T=[0, 1/8, 2/8], T=[2/8, 3/8, 4/8], T=[4/8, 5/8, 6/8], T=[6/8, 7/8, 1]
31 // ...
32 //
33 // The shader determines how many segments are required to render each individual curve
34 // smoothly, and emits empty triangles at any vertices whose sk_VertexIDs are higher than
35 // necessary. It is the caller's responsibility to draw enough vertices per instance for the
36 // most complex curve in the batch to render smoothly (i.e., NumTrianglesAtResolveLevel() * 3).
37 //
38 // If PatchAttribs::kFanPoint is set, an additional triangle is added, connecting the base of
39 // the curve to the fan point.
42 const SkMatrix& viewMatrix,
43 const SkPMColor4f&,
45
46 // Returns the stencil settings to use for a standard Redbook "stencil" pass.
48 // Increments clockwise triangles and decrements counterclockwise. Used for "winding" fill.
49 constexpr static GrUserStencilSettings kIncrDecrStencil(
51 0x0000, 0x0000,
53 0xffff, 0xffff,
56 0xffff, 0xffff>());
57
58 // Inverts the bottom stencil bit. Used for "even/odd" fill.
59 constexpr static GrUserStencilSettings kInvertStencil(
61 0x0000,
63 0xffff,
66 0x0001>());
67
68 return (fillRule == GrFillRule::kNonzero) ? &kIncrDecrStencil : &kInvertStencil;
69 }
70
71 // Returns the stencil settings to use for a standard Redbook "fill" pass. Allows non-zero
72 // stencil values to pass and write a color, and resets the stencil value back to zero; discards
73 // immediately on stencil values of zero.
74 static const GrUserStencilSettings* TestAndResetStencilSettings(bool isInverseFill = false) {
75 constexpr static GrUserStencilSettings kTestAndResetStencil(
77 0x0000,
78 // No need to check the clip because the previous stencil pass will have only
79 // written to samples already inside the clip.
81 0xffff,
84 0xffff>());
85
86 constexpr static GrUserStencilSettings kTestAndResetStencilInverted(
88 0x0000,
89 // No need to check the clip because the previous stencil pass will have only
90 // written to samples already inside the clip.
92 0xffff,
95 0xffff>());
96
97 return isInverseFill ? &kTestAndResetStencilInverted : &kTestAndResetStencil;
98 }
99
100 // Creates a pipeline that does not write to the color buffer.
102 const ProgramArgs&,
103 GrAAType,
104 const GrAppliedHardClip&,
106
107protected:
108 constexpr static size_t kMiddleOutVertexStride = 2 * sizeof(float);
109
118
119 // Default path tessellation shader implementation that manages a uniform matrix and color.
120 class Impl : public ProgramImpl {
121 public:
122 void onEmitCode(EmitArgs&, GrGPArgs*) final;
124 const GrGeometryProcessor&) override;
125
126 protected:
127 // float4x3 unpack_rational_cubic(float2 p0, float2 p1, float2 p2, float2 p3) { ...
128 //
129 // Evaluate our point of interest using numerically stable linear interpolations. We add our
130 // own "safe_mix" method to guarantee we get exactly "b" when T=1. The builtin mix()
131 // function seems spec'd to behave this way, but empirical results results have shown it
132 // does not always.
133 static const char* kEvalRationalCubicFn;
134
135 virtual void emitVertexCode(const GrShaderCaps&,
139 GrGPArgs*) = 0;
140
145 };
146
148};
149
150#endif
GrPrimitiveType
Definition GrTypesPriv.h:42
GrAAType
GrFillRule
GrGLSLProgramDataManager::UniformHandle UniformHandle
GrGLSLUniformHandler::UniformHandle fTranslateUniform
void setData(const GrGLSLProgramDataManager &, const GrShaderCaps &, const GrGeometryProcessor &) override
GrGLSLUniformHandler::UniformHandle fAffineMatrixUniform
virtual void emitVertexCode(const GrShaderCaps &, const GrPathTessellationShader &, GrGLSLVertexBuilder *, GrGLSLVaryingHandler *, GrGPArgs *)=0
void onEmitCode(EmitArgs &, GrGPArgs *) final
GrGLSLUniformHandler::UniformHandle fColorUniform
static const GrUserStencilSettings * StencilPathSettings(GrFillRule fillRule)
static GrPathTessellationShader * MakeSimpleTriangleShader(SkArenaAlloc *, const SkMatrix &viewMatrix, const SkPMColor4f &)
static const GrPipeline * MakeStencilOnlyPipeline(const ProgramArgs &, GrAAType, const GrAppliedHardClip &, GrPipeline::InputFlags=GrPipeline::InputFlags::kNone)
static constexpr size_t kMiddleOutVertexStride
GrPathTessellationShader(ClassID classID, GrPrimitiveType primitiveType, const SkMatrix &viewMatrix, const SkPMColor4f &color, PatchAttribs attribs)
static GrPathTessellationShader * Make(const GrShaderCaps &, SkArenaAlloc *, const SkMatrix &viewMatrix, const SkPMColor4f &, PatchAttribs)
static const GrUserStencilSettings * TestAndResetStencilSettings(bool isInverseFill=false)
ClassID classID() const
GrPrimitiveType primitiveType() const
const SkPMColor4f & color() const
const SkMatrix & viewMatrix() const
static constexpr Init< Ref, Test, TestMask, PassOp, FailOp, WriteMask > StaticInit()
static constexpr InitSeparate< CWRef, CCWRef, CWTest, CCWTest, CWTestMask, CCWTestMask, CWPassOp, CCWPassOp, CWFailOp, CCWFailOp, CWWriteMask, CCWWriteMask > StaticInitSeparate()