![]() |
Flutter Engine
The Flutter Engine
|
#include <Metal/Metal.h>
#include <deque>
#include <string>
#include "flutter/fml/concurrent_message_loop.h"
#include "flutter/fml/synchronization/sync_switch.h"
#include "impeller/base/backend_cast.h"
#include "impeller/core/sampler.h"
#include "impeller/renderer/backend/metal/allocator_mtl.h"
#include "impeller/renderer/backend/metal/command_buffer_mtl.h"
#include "impeller/renderer/backend/metal/gpu_tracer_mtl.h"
#include "impeller/renderer/backend/metal/pipeline_library_mtl.h"
#include "impeller/renderer/backend/metal/shader_library_mtl.h"
#include "impeller/renderer/capabilities.h"
#include "impeller/renderer/command_queue.h"
#include "impeller/renderer/context.h"
Go to the source code of this file.
Classes | |
class | impeller::ContextMTL |
Namespaces | |
namespace | impeller |
Macros | |
#define | IMPELLER_CA_METAL_LAYER_AVAILABLE API_AVAILABLE(macos(10.11), ios(8.0)) |
#define IMPELLER_CA_METAL_LAYER_AVAILABLE API_AVAILABLE(macos(10.11), ios(8.0)) |
Definition at line 29 of file context_mtl.h.