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impeller::ContextMTL Class Referencefinal

#include <context_mtl.h>

Inheritance diagram for impeller::ContextMTL:
impeller::Context impeller::BackendCast< ContextMTL, Context >

Public Member Functions

 ~ContextMTL () override
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context. More...
 
id< MTLDevice > GetMTLDevice () const
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
 
std::shared_ptr< AllocatorGetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device. More...
 
std::shared_ptr< ShaderLibraryGetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline. More...
 
std::shared_ptr< SamplerLibraryGetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders. More...
 
std::shared_ptr< PipelineLibraryGetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands. More...
 
std::shared_ptr< CommandBufferCreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
 
std::shared_ptr< CommandQueueGetCommandQueue () const override
 Return the graphics queue for submitting command buffers. More...
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More...
 
void SetCapabilities (const std::shared_ptr< const Capabilities > &capabilities)
 
bool UpdateOffscreenLayerPixelFormat (PixelFormat format) override
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
 
id< MTLCommandBuffer > CreateMTLCommandBuffer (const std::string &label) const
 
std::shared_ptr< const fml::SyncSwitchGetIsGpuDisabledSyncSwitch () const
 
void StoreTaskForGPU (const std::function< void()> &task) override
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context. More...
 
virtual BackendType GetBackendType () const =0
 Get the graphics backend of an Impeller context. More...
 
virtual std::string DescribeGpuModel () const =0
 
virtual bool IsValid () const =0
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
 
virtual const std::shared_ptr< const Capabilities > & GetCapabilities () const =0
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More...
 
virtual bool UpdateOffscreenLayerPixelFormat (PixelFormat format)
 
virtual std::shared_ptr< AllocatorGetResourceAllocator () const =0
 Returns the allocator used to create textures and buffers on the device. More...
 
virtual std::shared_ptr< ShaderLibraryGetShaderLibrary () const =0
 Returns the library of shaders used to specify the programmable stages of a pipeline. More...
 
virtual std::shared_ptr< SamplerLibraryGetSamplerLibrary () const =0
 Returns the library of combined image samplers used in shaders. More...
 
virtual std::shared_ptr< PipelineLibraryGetPipelineLibrary () const =0
 Returns the library of pipelines used by render or compute commands. More...
 
virtual std::shared_ptr< CommandBufferCreateCommandBuffer () const =0
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
 
virtual std::shared_ptr< CommandQueueGetCommandQueue () const =0
 Return the graphics queue for submitting command buffers. More...
 
virtual void Shutdown ()=0
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
 
virtual void StoreTaskForGPU (const std::function< void()> &task)
 
virtual void InitializeCommonlyUsedShadersIfNeeded () const
 

Static Public Member Functions

static std::shared_ptr< ContextMTLCreate (const std::vector< std::string > &shader_library_paths, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch)
 
static std::shared_ptr< ContextMTLCreate (const std::vector< std::shared_ptr< fml::Mapping > > &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label, std::optional< PixelFormat > pixel_format_override=std::nullopt)
 
static std::shared_ptr< ContextMTLCreate (id< MTLDevice > device, id< MTLCommandQueue > command_queue, const std::vector< std::shared_ptr< fml::Mapping > > &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label)
 
- Static Public Member Functions inherited from impeller::BackendCast< ContextMTL, Context >
static ContextMTLCast (Context &base)
 
static const ContextMTLCast (const Context &base)
 
static ContextMTLCast (Context *base)
 
static const ContextMTLCast (const Context *base)
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum class  BackendType { kMetal , kOpenGLES , kVulkan }
 
- Static Public Attributes inherited from impeller::Context
static constexpr int32_t kMaxTasksAwaitingGPU = 10
 
- Protected Member Functions inherited from impeller::Context
 Context ()
 
- Protected Attributes inherited from impeller::Context
std::vector< std::function< void()> > per_frame_task_
 

Detailed Description

Definition at line 34 of file context_mtl.h.

Constructor & Destructor Documentation

◆ ~ContextMTL()

impeller::ContextMTL::~ContextMTL ( )
override

Definition at line 280 of file context_mtl.mm.

280 {
281 is_gpu_disabled_sync_switch_->RemoveObserver(sync_switch_observer_.get());
282}

Member Function Documentation

◆ Create() [1/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::shared_ptr< fml::Mapping > > &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch is_gpu_disabled_sync_switch,
const std::string &  label,
std::optional< PixelFormat pixel_format_override = std::nullopt 
)
static

Definition at line 240 of file context_mtl.mm.

244 {
245 auto device = CreateMetalDevice();
246 auto command_queue = CreateMetalCommandQueue(device);
247 if (!command_queue) {
248 return nullptr;
249 }
250 auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
251 device, command_queue,
252 MTLShaderLibraryFromFileData(device, shader_libraries_data,
253 library_label),
254 std::move(is_gpu_disabled_sync_switch), pixel_format_override));
255 if (!context->IsValid()) {
256 FML_LOG(ERROR) << "Could not create Metal context.";
257 return nullptr;
258 }
259 return context;
260}
VkDevice device
Definition: main.cc:53
#define FML_LOG(severity)
Definition: logging.h:82
static id< MTLCommandQueue > CreateMetalCommandQueue(id< MTLDevice > device)
Definition: context_mtl.mm:211
static id< MTLDevice > CreateMetalDevice()
Definition: context_mtl.mm:207
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFileData(id< MTLDevice > device, const std::vector< std::shared_ptr< fml::Mapping > > &libraries_data, const std::string &label)
Definition: context_mtl.mm:164
#define ERROR(message)
Definition: elf_loader.cc:260

◆ Create() [2/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::string > &  shader_library_paths,
std::shared_ptr< const fml::SyncSwitch is_gpu_disabled_sync_switch 
)
static

Definition at line 221 of file context_mtl.mm.

223 {
224 auto device = CreateMetalDevice();
225 auto command_queue = CreateMetalCommandQueue(device);
226 if (!command_queue) {
227 return nullptr;
228 }
229 auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
230 device, command_queue,
231 MTLShaderLibraryFromFilePaths(device, shader_library_paths),
232 std::move(is_gpu_disabled_sync_switch)));
233 if (!context->IsValid()) {
234 FML_LOG(ERROR) << "Could not create Metal context.";
235 return nullptr;
236 }
237 return context;
238}
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFilePaths(id< MTLDevice > device, const std::vector< std::string > &libraries_paths)
Definition: context_mtl.mm:141

◆ Create() [3/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( id< MTLDevice >  device,
id< MTLCommandQueue >  command_queue,
const std::vector< std::shared_ptr< fml::Mapping > > &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch is_gpu_disabled_sync_switch,
const std::string &  label 
)
static

Definition at line 262 of file context_mtl.mm.

267 {
268 auto context = std::shared_ptr<ContextMTL>(
269 new ContextMTL(device, command_queue,
270 MTLShaderLibraryFromFileData(device, shader_libraries_data,
271 library_label),
272 std::move(is_gpu_disabled_sync_switch)));
273 if (!context->IsValid()) {
274 FML_LOG(ERROR) << "Could not create Metal context.";
275 return nullptr;
276 }
277 return context;
278}

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::ContextMTL::CreateCommandBuffer ( ) const
overridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 314 of file context_mtl.mm.

314 {
315 return CreateCommandBufferInQueue(command_queue_);
316}

◆ CreateMTLCommandBuffer()

id< MTLCommandBuffer > impeller::ContextMTL::CreateMTLCommandBuffer ( const std::string &  label) const

Definition at line 369 of file context_mtl.mm.

370 {
371 auto buffer = [command_queue_ commandBuffer];
372 if (!label.empty()) {
373 [buffer setLabel:@(label.data())];
374 }
375 return buffer;
376}
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
Definition: switches.h:126

◆ DescribeGpuModel()

std::string impeller::ContextMTL::DescribeGpuModel ( ) const
overridevirtual

Implements impeller::Context.

Definition at line 289 of file context_mtl.mm.

289 {
290 return std::string([[device_ name] UTF8String]);
291}
DEF_SWITCHES_START aot vmservice shared library name
Definition: switches.h:32

◆ GetBackendType()

Context::BackendType impeller::ContextMTL::GetBackendType ( ) const
overridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 284 of file context_mtl.mm.

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::ContextMTL::GetCapabilities ( ) const
overridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 354 of file context_mtl.mm.

354 {
355 return device_capabilities_;
356}

◆ GetCommandQueue()

std::shared_ptr< CommandQueue > impeller::ContextMTL::GetCommandQueue ( ) const
overridevirtual

Return the graphics queue for submitting command buffers.

Implements impeller::Context.

Definition at line 403 of file context_mtl.mm.

403 {
404 return command_queue_ip_;
405}

◆ GetIsGpuDisabledSyncSwitch()

std::shared_ptr< const fml::SyncSwitch > impeller::ContextMTL::GetIsGpuDisabledSyncSwitch ( ) const

Definition at line 327 of file context_mtl.mm.

328 {
329 return is_gpu_disabled_sync_switch_;
330}

◆ GetMTLDevice()

id< MTLDevice > impeller::ContextMTL::GetMTLDevice ( ) const

Definition at line 350 of file context_mtl.mm.

350 {
351 return device_;
352}

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::ContextMTL::GetPipelineLibrary ( ) const
overridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 304 of file context_mtl.mm.

304 {
305 return pipeline_library_;
306}

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::ContextMTL::GetResourceAllocator ( ) const
overridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 346 of file context_mtl.mm.

346 {
347 return resource_allocator_;
348}

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::ContextMTL::GetSamplerLibrary ( ) const
overridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 309 of file context_mtl.mm.

309 {
310 return sampler_library_;
311}

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::ContextMTL::GetShaderLibrary ( ) const
overridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 299 of file context_mtl.mm.

299 {
300 return shader_library_;
301}

◆ IsValid()

bool impeller::ContextMTL::IsValid ( ) const
overridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 294 of file context_mtl.mm.

294 {
295 return is_valid_;
296}

◆ SetCapabilities()

void impeller::ContextMTL::SetCapabilities ( const std::shared_ptr< const Capabilities > &  capabilities)

Definition at line 358 of file context_mtl.mm.

359 {
360 device_capabilities_ = capabilities;
361}

◆ Shutdown()

void impeller::ContextMTL::Shutdown ( )
overridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 319 of file context_mtl.mm.

319{}

◆ StoreTaskForGPU()

void impeller::ContextMTL::StoreTaskForGPU ( const std::function< void()> &  task)
overridevirtual

Stores a task on the ContextMTL that is awaiting access for the GPU.

The task will be executed in the event that the GPU access has changed to being available or that the task has been canceled. The task should operate with the SyncSwitch to make sure the GPU is accessible.

Threadsafe.

task will be executed on the platform thread.

Reimplemented from impeller::Context.

Definition at line 378 of file context_mtl.mm.

378 {
379 tasks_awaiting_gpu_.emplace_back(task);
380 while (tasks_awaiting_gpu_.size() > kMaxTasksAwaitingGPU) {
381 tasks_awaiting_gpu_.front()();
382 tasks_awaiting_gpu_.pop_front();
383 }
384}
static constexpr int32_t kMaxTasksAwaitingGPU
Definition: context.h:59

◆ UpdateOffscreenLayerPixelFormat()

bool impeller::ContextMTL::UpdateOffscreenLayerPixelFormat ( PixelFormat  format)
overridevirtual

Reimplemented from impeller::Context.

Definition at line 364 of file context_mtl.mm.

364 {
365 device_capabilities_ = InferMetalCapabilities(device_, format);
366 return true;
367}
uint32_t uint32_t * format
static std::unique_ptr< Capabilities > InferMetalCapabilities(id< MTLDevice > device, PixelFormat color_format)
Definition: context_mtl.mm:53

The documentation for this class was generated from the following files: