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impeller::RuntimeStagePlayground Class Reference

#include <runtime_stage_playground.h>

Inheritance diagram for impeller::RuntimeStagePlayground:
impeller::PlaygroundTest impeller::Playground

Public Member Functions

 RuntimeStagePlayground ()
 
 ~RuntimeStagePlayground ()
 
bool RegisterStage (const RuntimeStage &stage)
 
- Public Member Functions inherited from impeller::PlaygroundTest
 PlaygroundTest ()
 
virtual ~PlaygroundTest ()
 
void SetUp () override
 
void TearDown () override
 
PlaygroundBackend GetBackend () const
 
std::unique_ptr< fml::MappingOpenAssetAsMapping (std::string asset_name) const override
 
RuntimeStage::Map OpenAssetAsRuntimeStage (const char *asset_name) const
 
std::string GetWindowTitle () const override
 
- Public Member Functions inherited from impeller::Playground
 Playground (PlaygroundSwitches switches)
 
virtual ~Playground ()
 
void SetupContext (PlaygroundBackend backend, const PlaygroundSwitches &switches)
 
void SetupWindow ()
 
void TeardownWindow ()
 
bool IsPlaygroundEnabled () const
 
Point GetCursorPosition () const
 
ISize GetWindowSize () const
 
Point GetContentScale () const
 
Scalar GetSecondsElapsed () const
 Get the amount of time elapsed from the start of the playground's execution. More...
 
std::shared_ptr< ContextGetContext () const
 
std::shared_ptr< ContextMakeContext () const
 
bool OpenPlaygroundHere (const Renderer::RenderCallback &render_callback)
 
bool OpenPlaygroundHere (SinglePassCallback pass_callback)
 
std::shared_ptr< TextureCreateTextureForFixture (const char *fixture_name, bool enable_mipmapping=false) const
 
std::shared_ptr< TextureCreateTextureCubeForFixture (std::array< const char *, 6 > fixture_names) const
 
virtual std::unique_ptr< fml::MappingOpenAssetAsMapping (std::string asset_name) const =0
 
virtual std::string GetWindowTitle () const =0
 
fml::Status SetCapabilities (const std::shared_ptr< Capabilities > &capabilities)
 
bool WillRenderSomething () const
 

Additional Inherited Members

- Public Types inherited from impeller::Playground
using SinglePassCallback = std::function< bool(RenderPass &pass)>
 
- Static Public Member Functions inherited from impeller::Playground
static bool ShouldOpenNewPlaygrounds ()
 
static std::shared_ptr< CompressedImageLoadFixtureImageCompressed (std::shared_ptr< fml::Mapping > mapping)
 
static std::optional< DecompressedImageDecodeImageRGBA (const std::shared_ptr< CompressedImage > &compressed)
 
static std::shared_ptr< TextureCreateTextureForMapping (const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false)
 
static bool SupportsBackend (PlaygroundBackend backend)
 
- Protected Member Functions inherited from impeller::Playground
virtual bool ShouldKeepRendering () const
 
void SetWindowSize (ISize size)
 
- Protected Attributes inherited from impeller::Playground
const PlaygroundSwitches switches_
 

Detailed Description

Definition at line 13 of file runtime_stage_playground.h.

Constructor & Destructor Documentation

◆ RuntimeStagePlayground()

impeller::RuntimeStagePlayground::RuntimeStagePlayground ( )
default

◆ ~RuntimeStagePlayground()

impeller::RuntimeStagePlayground::~RuntimeStagePlayground ( )
default

Member Function Documentation

◆ RegisterStage()

bool impeller::RuntimeStagePlayground::RegisterStage ( const RuntimeStage stage)

Definition at line 20 of file runtime_stage_playground.cc.

20 {
21 std::promise<bool> registration;
22 auto future = registration.get_future();
23 const std::shared_ptr<ShaderLibrary>& library =
24 GetContext()->GetShaderLibrary();
25 GetContext()->GetShaderLibrary()->RegisterFunction(
26 stage.GetEntrypoint(), ToShaderStage(stage.GetShaderStage()),
27 stage.GetCodeMapping(),
28 fml::MakeCopyable([reg = std::move(registration)](bool result) mutable {
29 reg.set_value(result);
30 }));
31 return future.get();
32}
std::shared_ptr< Context > GetContext() const
Definition: playground.cc:90
GAsyncResult * result
internal::CopyableLambda< T > MakeCopyable(T lambda)
Definition: make_copyable.h:57
constexpr ShaderStage ToShaderStage(RuntimeShaderStage stage)
Definition: shader_types.h:29

The documentation for this class was generated from the following files: