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IndexBufferOption | skgpu::ganesh::QuadPerEdgeAA::CalcIndexBufferOption (GrAAType aa, int numQuads) |
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ColorType | skgpu::ganesh::QuadPerEdgeAA::MinColorType (SkPMColor4f color) |
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GrGeometryProcessor * | skgpu::ganesh::QuadPerEdgeAA::MakeProcessor (SkArenaAlloc *arena, const VertexSpec &spec) |
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GrGeometryProcessor * | skgpu::ganesh::QuadPerEdgeAA::MakeTexturedProcessor (SkArenaAlloc *arena, const VertexSpec &spec, const GrShaderCaps &caps, const GrBackendFormat &backendFormat, GrSamplerState samplerState, const skgpu::Swizzle &swizzle, sk_sp< GrColorSpaceXform > textureColorSpaceXform, Saturate saturate) |
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sk_sp< const GrBuffer > | skgpu::ganesh::QuadPerEdgeAA::GetIndexBuffer (GrMeshDrawTarget *target, IndexBufferOption indexBufferOption) |
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int | skgpu::ganesh::QuadPerEdgeAA::QuadLimit (IndexBufferOption option) |
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void | skgpu::ganesh::QuadPerEdgeAA::IssueDraw (const GrCaps &caps, GrOpsRenderPass *renderPass, const VertexSpec &spec, int runningQuadCount, int quadsInDraw, int maxVerts, int absVertBufferOffset) |
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