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FuzzSKSL2Metal.cpp
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1/*
2 * Copyright 2019 Google, LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
14
15#include "fuzz/Fuzz.h"
16
17bool FuzzSKSL2Metal(const uint8_t *data, size_t size) {
19 SkSL::ProgramSettings settings;
20 std::unique_ptr<SkSL::Program> program =
22 std::string(reinterpret_cast<const char*>(data), size),
23 settings);
24 std::string output;
25 if (!program || !SkSL::ToMetal(*program, SkSL::ShaderCapsFactory::Default(), &output)) {
26 return false;
27 }
28 return true;
29}
30
31#if defined(SK_BUILD_FOR_LIBFUZZER)
32extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
33 if (size > 3000) {
34 return 0;
35 }
36 FuzzSKSL2Metal(data, size);
37 return 0;
38}
39#endif
bool FuzzSKSL2Metal(const uint8_t *data, size_t size)
static const ShaderCaps * Default()
Definition SkSLUtil.h:166
int LLVMFuzzerTestOneInput(const uint8_t *Data, size_t Size)
bool ToMetal(Program &program, const ShaderCaps *caps, OutputStream &out)