8#ifndef GrGLBlend_DEFINED
9#define GrGLBlend_DEFINED
27 GrGLSLProgramDataManager::UniformHandle* uniform,
43 GrGLSLProgramDataManager::UniformHandle uniform,
std::string BlendExpression(const GrProcessor *processor, GrGLSLUniformHandler *uniformHandler, GrGLSLProgramDataManager::UniformHandle *blendUniform, const char *srcColor, const char *dstColor, SkBlendMode mode)
int BlendKey(SkBlendMode mode)
void SetBlendModeUniformData(const GrGLSLProgramDataManager &pdman, GrGLSLProgramDataManager::UniformHandle blendUniform, SkBlendMode mode)
it will be possible to load the file into Perfetto s trace viewer disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive mode