7 const SkColor colors[] = { 0xFFFFFFFF, 0x3FFFFFFF };
@ kSoftLight
lighten or darken, depending on source
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)
static sk_sp< SkShader > MakeRadial(const SkPoint ¢er, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
#define REG_FIDDLE(NAME, W, H, TEXT, I)