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UniqueKeyUtils.h File Reference
#include "include/core/SkTypes.h"
#include <vector>

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Namespaces

namespace  skgpu
 
namespace  skgpu::graphite
 
namespace  UniqueKeyUtils
 

Functions

void UniqueKeyUtils::FetchUniqueKeys (GlobalCache *globalCache, std::vector< UniqueKey > *keys)
 
bool UniqueKeyUtils::ExtractKeyDescs (Context *context, const UniqueKey &origKey, GraphicsPipelineDesc *pipelineDesc, RenderPassDesc *renderPassDesc)