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UniqueKeyUtils.h
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1/*
2 * Copyright 2024 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef UniqueKeyUtils_DEFINED
9#define UniqueKeyUtils_DEFINED
10
12
13#include <vector>
14
15namespace skgpu {
16 class UniqueKey;
17}
18
19namespace skgpu::graphite {
20 class Context;
21 class GlobalCache;
22 class GraphicsPipelineDesc;
23 struct RenderPassDesc;
24 class RendererProvider;
25 class ShaderCodeDictionary;
26}
27
28namespace UniqueKeyUtils {
29
31 std::vector<skgpu::UniqueKey>* keys);
32
33#ifdef SK_DEBUG
34void DumpDescs(const skgpu::graphite::RendererProvider*,
38#endif
39
40// This helper breaks a UniqueKey down into its GraphicsPipelineDesc
41// and a RenderPassDesc and checks that the reassembled pieces match the
42// original.
44 const skgpu::UniqueKey&,
47
48} // namespace UniqueKeyUtils
49
50#endif // UniqueKeyUtils_DEFINED
void FetchUniqueKeys(GlobalCache *globalCache, std::vector< UniqueKey > *keys)
bool ExtractKeyDescs(Context *context, const UniqueKey &origKey, GraphicsPipelineDesc *pipelineDesc, RenderPassDesc *renderPassDesc)