#include <GraphicsPipelineDesc.h>
GraphicsPipelineDesc represents the state needed to create a backend specific GraphicsPipeline, minus the target-specific properties that can be inferred from the DrawPass and RenderPassTask.
Definition at line 20 of file GraphicsPipelineDesc.h.
◆ GraphicsPipelineDesc() [1/2]
skgpu::graphite::GraphicsPipelineDesc::GraphicsPipelineDesc |
( |
| ) |
|
|
inline |
◆ GraphicsPipelineDesc() [2/2]
Definition at line 23 of file GraphicsPipelineDesc.h.
24 : fRenderStepID(renderStep->uniqueID())
25 , fPaintID(paintID) {}
◆ operator!=()
◆ operator==()
Definition at line 27 of file GraphicsPipelineDesc.h.
27 {
28 return fRenderStepID == that.fRenderStepID && fPaintID == that.fPaintID;
29 }
◆ paintParamsID()
◆ renderStepID()
uint32_t skgpu::graphite::GraphicsPipelineDesc::renderStepID |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following file: