Flutter Engine
The Flutter Engine
GraphicsPipelineDesc.h
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1/*
2 * Copyright 2021 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef skgpu_graphite_GraphicsPipelineDesc_DEFINED
9#define skgpu_graphite_GraphicsPipelineDesc_DEFINED
10
13
14namespace skgpu::graphite {
15
16/**
17 * GraphicsPipelineDesc represents the state needed to create a backend specific GraphicsPipeline,
18 * minus the target-specific properties that can be inferred from the DrawPass and RenderPassTask.
19 */
21public:
22 GraphicsPipelineDesc() : fRenderStepID(0), fPaintID(UniquePaintParamsID::InvalidID()) {}
24 : fRenderStepID(renderStep->uniqueID())
25 , fPaintID(paintID) {}
26
27 bool operator==(const GraphicsPipelineDesc& that) const {
28 return fRenderStepID == that.fRenderStepID && fPaintID == that.fPaintID;
29 }
30
31 bool operator!=(const GraphicsPipelineDesc& other) const {
32 return !(*this == other);
33 }
34
35 // Describes the geometric portion of the pipeline's program and the pipeline's fixed state
36 // (except for renderpass-level state that will never change between draws).
37 uint32_t renderStepID() const { return fRenderStepID; }
38 // UniqueID of the required PaintParams
39 UniquePaintParamsID paintParamsID() const { return fPaintID; }
40
41private:
42 // Each RenderStep defines a fixed set of attributes and rasterization state, as well as the
43 // shader fragments that control the geometry and coverage calculations. The RenderStep's shader
44 // is combined with the rest of the shader generated from the PaintParams. Because each
45 // RenderStep is fixed, its pointer can be used as a proxy for everything that it specifies in
46 // the GraphicsPipeline.
47 uint32_t fRenderStepID;
48 UniquePaintParamsID fPaintID;
49};
50
51} // namespace skgpu::graphite
52
53#endif // skgpu_graphite_GraphicsPipelineDesc_DEFINED
UniquePaintParamsID paintParamsID() const
GraphicsPipelineDesc(const RenderStep *renderStep, UniquePaintParamsID paintID)
bool operator!=(const GraphicsPipelineDesc &other) const
bool operator==(const GraphicsPipelineDesc &that) const