Flutter Engine
The Flutter Engine
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#include "src/gpu/ganesh/vk/GrVkUniformHandler.h"
#include "src/gpu/ganesh/GrTexture.h"
#include "src/gpu/ganesh/GrUtil.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/ganesh/vk/GrVkGpu.h"
#include "src/gpu/ganesh/vk/GrVkPipelineStateBuilder.h"
#include "src/gpu/ganesh/vk/GrVkTexture.h"
Go to the source code of this file.
Functions | |
static uint32_t | sksltype_to_alignment_mask (SkSLType type) |
static uint32_t | sksltype_to_vk_size (SkSLType type, int layout) |
static uint32_t | get_aligned_offset (uint32_t *currentOffset, SkSLType type, int arrayCount, int layout) |
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Definition at line 165 of file GrVkUniformHandler.cpp.
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Definition at line 25 of file GrVkUniformHandler.cpp.
Returns the size in bytes taken up in vulkanbuffers for SkSLTypes.
Definition at line 89 of file GrVkUniformHandler.cpp.