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WindowContextFactory_win.h
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1
2/*
3 * Copyright 2016 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef WindowContextFactory_win_DEFINED
10#define WindowContextFactory_win_DEFINED
11
12#include <Windows.h>
13
14#include <memory>
15
16namespace skwindow {
17
18class WindowContext;
19struct DisplayParams;
20
21#ifdef SK_VULKAN
22std::unique_ptr<WindowContext> MakeVulkanForWin(HWND, const DisplayParams&);
23#if defined(SK_GRAPHITE)
24std::unique_ptr<WindowContext> MakeGraphiteVulkanForWin(HWND, const DisplayParams&);
25#endif
26#endif
27
28#ifdef SK_GL
29std::unique_ptr<WindowContext> MakeGLForWin(HWND, const DisplayParams&);
30#endif
31
32#ifdef SK_ANGLE
33std::unique_ptr<WindowContext> MakeANGLEForWin(HWND, const DisplayParams&);
34#endif
35
36#ifdef SK_DIRECT3D
37std::unique_ptr<WindowContext> MakeD3D12ForWin(HWND, const DisplayParams&);
38#endif
39
40#ifdef SK_DAWN
41#if defined(SK_GRAPHITE)
42std::unique_ptr<WindowContext> MakeGraphiteDawnD3D12ForWin(HWND, const DisplayParams&);
43#endif
44#endif
45
46std::unique_ptr<WindowContext> MakeRasterForWin(HWND, const DisplayParams&);
47
48} // namespace skwindow
49
50#endif
std::unique_ptr< WindowContext > MakeVulkanForWin(HWND hwnd, const DisplayParams &params)
std::unique_ptr< WindowContext > MakeD3D12ForWin(HWND hwnd, const DisplayParams &params)
std::unique_ptr< WindowContext > MakeRasterForWin(HWND wnd, const DisplayParams &params)
std::unique_ptr< WindowContext > MakeANGLEForWin(HWND wnd, const DisplayParams &params)
std::unique_ptr< WindowContext > MakeGLForWin(HWND wnd, const DisplayParams &params)
std::unique_ptr< WindowContext > MakeGraphiteDawnD3D12ForWin(HWND hwnd, const DisplayParams &params)
std::unique_ptr< WindowContext > MakeGraphiteVulkanForWin(HWND hwnd, const DisplayParams &params)