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Precompile.h File Reference
#include "include/core/SkBlendMode.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include "include/private/base/SkTArray.h"
#include "include/private/base/SkTDArray.h"
#include <functional>
#include <optional>
#include <vector>

Go to the source code of this file.

Classes

class  skgpu::graphite::PrecompileBase
 
class  skgpu::graphite::PrecompileShader
 
class  skgpu::graphite::PrecompileMaskFilter
 
class  skgpu::graphite::PrecompileColorFilter
 
class  skgpu::graphite::PrecompileBlender
 
class  skgpu::graphite::PaintOptions
 

Namespaces

namespace  skgpu
 
namespace  skgpu::graphite
 

Enumerations

enum class  skgpu::graphite::PrecompileImageFilters : uint32_t { skgpu::graphite::kNone = 0x0 , skgpu::graphite::kBlur = 0x1 }
 

Functions

void skgpu::graphite::PrecompileCombinations (Context *context, const PaintOptions &options, const KeyContext &keyContext, DrawTypeFlags drawTypes, bool withPrimitiveBlender, Coverage coverage)