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third_party
skia
include
gpu
graphite
precompile
Precompile.h
Go to the documentation of this file.
1
/*
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* Copyright 2024 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef skgpu_graphite_precompile_Precompile_DEFINED
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#define skgpu_graphite_precompile_Precompile_DEFINED
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#include "
include/gpu/graphite/GraphiteTypes.h
"
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namespace
skgpu::graphite
{
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class
Context
;
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class
PaintOptions;
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/**
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* Precompilation allows clients to create pipelines ahead of time based on what they expect
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* to draw. This can reduce performance hitches, due to inline compilation, during the actual
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* drawing. Graphite will always be able to perform an inline compilation if some SkPaint
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* combination was omitted from precompilation.
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*
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* @param context the Context to which the actual draws will be submitted
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* @param paintOptions captures a set of SkPaints that will be drawn
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* @param drawTypes communicates which primitives those paints will be drawn with
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*/
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void
Precompile
(
Context
* context,
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const
PaintOptions& paintOptions,
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DrawTypeFlags
drawTypes =
kMostCommon
);
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}
// namespace skgpu::graphite
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#endif
// skgpu_graphite_precompile_Precompile_DEFINED
GraphiteTypes.h
skgpu::graphite
Definition:
BoundsManagerBench.cpp:27
skgpu::graphite::Precompile
void Precompile(Context *context, const PaintOptions &paintOptions, DrawTypeFlags drawTypes=kMostCommon)
Definition:
PublicPrecompile.cpp:102
skgpu::graphite::DrawTypeFlags
DrawTypeFlags
Definition:
GraphiteTypes.h:110
skgpu::graphite::kMostCommon
@ kMostCommon
Definition:
GraphiteTypes.h:133
Context
Definition:
SerialProcsTest.cpp:126
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