Flutter Engine
The Flutter Engine
Precompile.h
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1/*
2 * Copyright 2024 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef skgpu_graphite_precompile_Precompile_DEFINED
9#define skgpu_graphite_precompile_Precompile_DEFINED
10
12
13namespace skgpu::graphite {
14
15class Context;
16class PaintOptions;
17
18/**
19 * Precompilation allows clients to create pipelines ahead of time based on what they expect
20 * to draw. This can reduce performance hitches, due to inline compilation, during the actual
21 * drawing. Graphite will always be able to perform an inline compilation if some SkPaint
22 * combination was omitted from precompilation.
23 *
24 * @param context the Context to which the actual draws will be submitted
25 * @param paintOptions captures a set of SkPaints that will be drawn
26 * @param drawTypes communicates which primitives those paints will be drawn with
27 */
28void Precompile(Context* context,
29 const PaintOptions& paintOptions,
30 DrawTypeFlags drawTypes = kMostCommon);
31
32} // namespace skgpu::graphite
33
34#endif // skgpu_graphite_precompile_Precompile_DEFINED
void Precompile(Context *context, const PaintOptions &paintOptions, DrawTypeFlags drawTypes=kMostCommon)