Flutter Engine
The Flutter Engine
|
#include "include/private/base/SkTArray.h"
#include "src/base/SkEnumBitMask.h"
#include "src/gpu/graphite/Sampler.h"
Go to the source code of this file.
Classes | |
struct | skgpu::graphite::DescriptorData |
Namespaces | |
namespace | skgpu |
namespace | skgpu::graphite |
Enumerations | |
enum class | skgpu::graphite::DescriptorType : uint8_t { skgpu::graphite::kUniformBuffer = 0 , skgpu::graphite::kTextureSampler , skgpu::graphite::kTexture , skgpu::graphite::kCombinedTextureSampler , skgpu::graphite::kStorageBuffer , skgpu::graphite::kInputAttachment , skgpu::graphite::kLast = kInputAttachment } |
enum class | skgpu::graphite::PipelineStageFlags : uint8_t { skgpu::graphite::kVertexShader = 0b001 , skgpu::graphite::kFragmentShader = 0b010 , skgpu::graphite::kCompute = 0b100 } |
Functions | |
skgpu::graphite::SK_MAKE_BITMASK_OPS (PipelineStageFlags) | |
Variables | |
static constexpr int | skgpu::graphite::kDescriptorTypeCount = (int)(DescriptorType::kLast) + 1 |