Flutter Engine
The Flutter Engine
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#include "impeller/aiks/experimental_canvas.h"
#include "fml/logging.h"
#include "impeller/aiks/canvas.h"
#include "impeller/aiks/paint_pass_delegate.h"
#include "impeller/base/validation.h"
#include "impeller/entity/contents/framebuffer_blend_contents.h"
#include "impeller/entity/contents/text_contents.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/entity_pass_clip_stack.h"
#include "impeller/geometry/color.h"
#include "impeller/renderer/render_target.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static std::unique_ptr< EntityPassTarget > | impeller::CreateRenderTarget (ContentContext &renderer, ISize size, int mip_count, const Color &clear_color) |
Variables | |
static const constexpr RenderTarget::AttachmentConfig | impeller::kDefaultStencilConfig |