Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/vulkan/command_pool_vk.h"
#include <memory>
#include <optional>
#include <utility>
#include "impeller/renderer/backend/vulkan/context_vk.h"
#include "impeller/renderer/backend/vulkan/resource_manager_vk.h"
#include "impeller/renderer/backend/vulkan/vk.h"
#include "vulkan/vulkan_handles.hpp"
#include "vulkan/vulkan_structs.hpp"
Go to the source code of this file.
Classes | |
class | impeller::BackgroundCommandPoolVK |
Namespaces | |
namespace | impeller |
Typedefs | |
using | impeller::CommandPoolMap = std::unordered_map< uint64_t, std::shared_ptr< CommandPoolVK > > |
Functions | |
static std::unordered_map< const ContextVK *, std::vector< std::weak_ptr< CommandPoolVK > > > g_all_pools_map | impeller::IPLR_GUARDED_BY (g_all_pools_map_mutex) |
Variables | |
static thread_local std::unique_ptr< CommandPoolMap > | impeller::tls_command_pool_map |
static Mutex | impeller::g_all_pools_map_mutex |