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Flutter Engine
The Flutter Engine
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#include <optional>
#include "flutter/fml/logging.h"
#include "impeller/core/formats.h"
#include "impeller/core/shader_types.h"
#include "impeller/renderer/backend/gles/gles.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
constexpr GLenum | impeller::ToMode (PrimitiveType primitive_type) |
constexpr GLenum | impeller::ToIndexType (IndexType type) |
constexpr GLenum | impeller::ToStencilOp (StencilOperation op) |
constexpr GLenum | impeller::ToCompareFunction (CompareFunction func) |
constexpr GLenum | impeller::ToBlendFactor (BlendFactor factor) |
constexpr GLenum | impeller::ToBlendOperation (BlendOperation op) |
constexpr std::optional< GLenum > | impeller::ToVertexAttribType (ShaderType type) |
constexpr GLenum | impeller::ToTextureType (TextureType type) |
constexpr std::optional< GLenum > | impeller::ToTextureTarget (TextureType type) |
std::string | impeller::DebugToFramebufferError (int status) |