GrBackendTexture createBackendTexture(int width, int height, const GrBackendFormat &, skgpu::Mipmapped, GrRenderable, GrProtected=GrProtected::kNo, std::string_view label={})
sk_sp< SkImage > MakeFromBitmap(Recorder *recorder, const SkColorInfo &colorInfo, const SkBitmap &bitmap, sk_sp< SkMipmap > mipmaps, Budgeted budgeted, SkImage::RequiredProperties requiredProps, std::string_view label)