#include "include/core/SkMatrix.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include "src/text/gpu/SubRunAllocator.h"
#include <cstddef>
#include <functional>
#include <iterator>
#include <memory>
#include <tuple>
#include <utility>
Go to the source code of this file.
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using | sktext::gpu::RegenerateAtlasDelegate = std::function< std::tuple< bool, int >(GlyphVector *, int begin, int end, skgpu::MaskFormat, int padding)> |
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using | sktext::gpu::AtlasDrawDelegate = std::function< void(const sktext::gpu::AtlasSubRun *subRun, SkPoint drawOrigin, const SkPaint &paint, sk_sp< SkRefCnt > subRunStorage, sktext::gpu::RendererData)> |
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using | sktext::gpu::SubRunOwner = std::unique_ptr< SubRun, SubRunAllocator::Destroyer > |
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using | sktext::gpu::SubRunContainerOwner = std::unique_ptr< SubRunContainer, SubRunAllocator::Destroyer > |
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